Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores! There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN. The game is currently under development in public alpha phase.
The next release will focus on visuals and single player game improvements.
Posted by fractilegames on Feb 25th, 2013
After the last alpha release I've been mostly re-drawing textures for level blocks along with minor changes to models. The next release will focus on visuals and single player game improvements. In addition to re-texturing all level blocks I intend to add some sort of very basic shadow for human characters and make changes to single player score calculation.
I have finished new textures for storage and technical level block themes. This is how they look (after/before comparison):
Next I will work on lab theme texture. This will be the hardest one, since the current texture simply looks bad. It's way too repetitive and does not fit together with the other themes.
Based on the poll on "most important improvements" a while ago I planned some changes to player character animation, but I may have to push those one release further.