Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores! There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN. The game is currently under development in public alpha phase.
This is a short picture series from creation process of nineth single player level.
Posted by fractilegames on Jul 20th, 2012
I decided to show you how I create the levels for The Platform Shooter. This is a short picture series from creation process of ninth single player level. While not really a tutorial it might still help you in making your own levels.
I usually make a rough sketch of the level on paper first, because it is easier to make radical changes on paper. When I'm happy with the overall layout of the level I launch the game and start building the level using the built-in level editor.
That's it, the level is almost ready. After setting the level properties (title, author, etc.), it's time to test it.
I do a lot of tweaking during testing phase. Enemies and weapons are added or removed if some part of the level seems too hard or easy, lights are added if some parts look too dark. When I have gotten used to the level I make one clean play-through and see how long it takes to complete the level and go back to editor to set the target time for level based on that.
Writing this I noticed that I have forgotten to add the dragon eggs at end of the level (the round things in the sketch) :)