Lockdown Protocol is a sci-fi themed platformer-style third person shooter game with built-in level editor. You are a lone scientist in a research facility on lockdown. Something must have gone horribly wrong since everyone and everything is trying to kill you. You must fight your way through individual levels, collecting items and bigger weapons along the way, and finally reaching exit. Perfect your gameplay to reach the highest scores! There is also an experimental multiplayer mode where you can challenge your friends to a deathmatch over the Internet or LAN. The game is currently under development in public alpha phase.
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I have spent all day playing around with Gimp. I have been experimenting with hand-drawn "fake ambient occlusion" shadows in storage theme texture and I quite like the way it turned out.
This is obviously no where near final, there are ugly tiling issues and the rust layer is missing, but the shadows are there..
What do you think?