You play as a night security guard called in to cover a shift because the other guard refused to stay in this "cursed place". Oh well, it's a job, besides, you don't believe in ghosts and such....Wait...did you hear that...sounds like crying?
Hello all out loyal followers!
I know it has been an extremely long time since the last update on the progress of the game, October to be exact! At that time, I stated that a demo of the game would be out on October 31st. Well, that date has come and gone and obviously there hasn't been a demo released.
I feel that I may have underestimated how much there was to still do in order to create the demo and found out rather quickly that I wasn't going to be able to make the timeline I had set. My apologies for misleading you.
Okay, with that said and done, I can say that the game is still in development and that I have been moving the game's assets over to the GAIA terrain generator. I had purchased this Unity tool in the summer of 2016 and had been learning the ins and outs of it. I was going to use it to make a survival open world game, something on the side actually as I still worked on The Night Watching.
I slowly became familiar with out GAIA works and became more and more impressed with the results the more I used it on my side project. One day, I thought "Wouldn't it be great if I could use GAIA for The Night Watching. I wonder what it would look like?"
Until that point, I had been using the Unity terrain generator to create a basically flat level. I then started sectioning it out as to where I wanted the various buildings to be. I redesigned the level several times, but it was always flat. I was going to raise/lower parts of the terrain to create hills and such, but never felt it looked "right" and quickly abandoned the idea. The biggest issue was how to create barriers to prevent to the player from leaving the level. I had tried fencing the whole thing in, but it wasn't pretty.
So, after I had imported some of the models into the new GAIA terrain level I had created, which is a open plain with some rolling hills and mountains in the distance, I found that the level looked how I wanted it to and that lends itself to a more natural feel. I still have to create areas to keep the player from leaving, but it will but much easier and more intuitive this time around.
Here are some screenshots showing the new level using GAIA:
Night side view of Storage Site A
Night side view of Warehouse
Something in the distance!
Night view of distant hills
Night side view of Server building
Night front view of Server building
Night front view of Storage Site A
Night side view of Security Trailer
Night view of Warehouse entrance
Night view of building in Storage Area A
Daytime distance view of Storage Site A
Daytime closeup of Storage Site A
So, those are just some of the new screenshots from the game. I will be adding more in a few more days.
The buildings current locations probably won't be their final ones. I still have to play with the layout of the level so that the gameplay flows properly.
There is going to be a second level planned and it may be underground, haven't decided yet but there will be another level to the game.
I am going to work on a video of new level and will hopefully have it uploaded soon.
Thanks to everyone who is following this little project. It means a lot to me!
Switched to Behavior Designer instead of RAIN for AI. New video of AI behavior.
New version of Unity being used; RAIN Asset for AI.
Game is still under development and new area soon!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.