The Long Way is a sci-fi first person shooter game. This game is about a very big political conspiracy, which went out of control and had a very bad consequences on Earth and people.
As I said, computers will be a significant part of a gameplay. Computer intarface will differ from C64 BASIC. Model by Bad sid.
That's a lot of polys for an object like that. Unless you're planning on animating individual keys, I would suggest experimenting with implementing/using normal maps and/or parallax occlusion mapping.
this is relevant to my interests