This Version has very little done to it however it contains the tools to edit zelda roms and you are free to make changes as you will it also comes with...
The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics.
A few days of forward momentum makes for quite a bit of tangible progress. Here's everything I've finished for chapter two thus far.
A list of what is in game including some of what's not recorded:
A list of what still needs to go in before I release Chapter Two:
A list of what needs to go into Chapter Two before the final release:
So, really, for this chapter to feel play-through-able I only need to complete Darunia's conversation at the end of the Caverns, and all the owl stuff. My brother is working on doing the NPC dialogs on the side, so that'll all go in as his time permits. Updates here, of course.
It's interesting for me to step back and see how much I've put in game, but also somewhat daunting to realize how much there's still left to do. I know it's a common fallacy to feel like you've always done more work than you actually have because you consider planning into the equation, while to outsiders, you haven't done anything tangible. So I have this conflict where I want to only post about the tangible things I put in game because I feel like that's what catches people's attention the most. Sadly though, as is the nature of this project... it's difficult to show what I've worked on without it being dull. You're doing nothing but reading straight text for goodness sake! What's interesting is seeing how the game feels different when you play it.
With this in mind, I've worked on a new format. Hopefully it'll help drive a bit more interest from the perspective that I have. Because as I see it, Timeless is an exciting experiment in storytelling. The elements that go into the plot are pieces of my inner me that make me who I am. They are examples of how I view the world. And above all, I have found that the limitations imposed on me in this project have sparked more creativity than I could have originally hoped to have.
From here on out, expect some note on progress as usual. But on top of that, I hope that you find the process and rationale behind it all interesting as well. And hopefully, it'll add more value to the posts.
Highest Rated (3 agree) 10/10
I've played this game on the Nintendo 64 and the 3DS, I can only say that I love this game. This game is well made and has an amazing history, this is a game for everyone who likes adventure games!
Apr 18 2013, 5:42pm by Kark-Jocke
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