The Legend of The Artifact is a 2.5D platformer with fighting elements for up to 4 players. An evil wizard has stolen the golden treasure known as The Artifact, which keeps the land in peace and harmony. The legend says that four heroes saved the land last time it happened, and now four new heroes will have to stop the wizard and get back The Artifact to it's shrine, The Sanctum. 

You will play as one of the four heroes; Matt, Chip, Aria or Huey. Play alone or with friends and advance as a team in order to recover The Artifact and defeat the wizard! 

Features: 
-Multiplayer with up to four players, co-op or against each other 
-Fun combat mechanics, along with dozens of items and weapons 
-9 worlds to play through 
-16 playable characters with different stats and special moves, some unlockable 
-70 levels to play, each one adding to the TLoTA universe 
-Tons of secrets; three collectible gold spheres in every level and more 
-A huge pile of bosses to fight and enemies to encounter 
-A large varied soundtrack 
-A simple, yet engaging storyline, mostly told through visuals. 

Music by: 
Sunkenships aka Michael Becze 
Oliver Kjølner 
Myself 
Leonardo Vergara 
WhiteNoiseWave 

Voice acting by: 
Ross Copson as Matt 
Mathew Dwyer as Chip 
Katerina Smag as Aria 
Tom Robertson as Huey 
Adi Tri as Ben 
Tom Robertson as Drake 
Stephanie Gooch as Luna 
Johan Aldgård as Mike 
Joseph Hopkins as Axel 
Jacquie Tranchda as Rosa 
Tom Robertson as the Dojo Master 
Tom Robertson as Male citizens 

Check out TLoTA's full OST here! 
Youtube.com 

TLoTA will be available for Mac and Linux sometime soon after the initial release for Windows.

Check out my other projects here:

Galactic Rangers

Hazard Quest
Adventure of Sol

The Second One 

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Remade Cover Golden Steak item Steak item
Blog RSS Feed Report abuse Latest News: TLoTA v1.1 incoming! Mac & Linux versions?

0 comments by Kirbypwnage on Oct 19th, 2014

TLoTA is getting it's first patch. And about time; as there are a few game breaking bugs out there right now! I'll say a bit about what's coming.

First off, you can see a pretty major bug at the end of this video here:

Youtube.com

Let me explain what causes this. All characters have their own variables and such set on them, but Huey (and Ben too, actually) were missing an important one.
Which meant that if you played as either of the two and picked up the Steak, the game basically broke.

This has been fixed and will be in the patch, so in the meantime it is advised to simple avoid mixing those two characters and the Steak item.

There was also a pretty large bug on the map GUI. The box which holds the goldspheres you've collected for the current level was bugged, so it only showed the goldsphere in the middle. This has also been fixed, so now you can keep better track on what you are missing and such.

Please report any bugs you can find to me, as they won't be fixed as long as I don't know they exist. It's just lucky I found those at all!
Patch will hopefully arrive in not way too long.

Also, I have been pretty slow at making Max & Linux versions of the game as promised. This is partly because nobody has really requested it yet. I might release some with the new patch however.
But it still kinda depends on if people want it on Mac and Linux though!

Oh, and I actually have some seriously large news coming in the form of a trailer sometime in the future... So stay tuned!

Thats it for now, sorry for any inconvenience, take care and report any bugs in the future!

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The Legend of The Artifact Demo v1.12

The Legend of The Artifact Demo v1.12

Sep 1, 2014 Demo 0 comments

The Legend of The Artifact Demo, version v1.12. A lot of bug fixes done and some improvements. Probably one of the final demo versions needed!

Post comment Comments  (0 - 10 of 61)
Kirbypwnage
Kirbypwnage Aug 17 2014, 5:50pm says:

I will be posting news very soon! I apologize for any delays.

+2 votes     reply to comment
KingJordan21
KingJordan21 Jul 12 2014, 6:31am says:

I found out some bugs/glitches with the new update.

1. There is a way to get infinite Scorecubes in the town. If you just talk to the man in the shady alley way, you get one million scorecubes.

2. The text is off to the left on the signs within the 3 training rooms.

3. When you click to play the song "Dojo" the song menu closes itself.

+3 votes     reply to comment
Kirbypwnage
Kirbypwnage Jul 12 2014, 6:52am replied:

The first one is basically just me forgetting stuff. I gotta give myself tons of cubes to test the shops, I knew I'd forget to set it back again afterwards. xP

The text is basically just another piece of the GUI I've forgotten to fix up for different screen sizes. I'll get that fixed.

No idea why it would close itself, but I'll check it out. Probably just a simple error. ;)

+2 votes     reply to comment
Kirbypwnage
Kirbypwnage Jul 12 2014, 7:23am replied:

But since you already got so many cubes... Buy the sock. Do it, trust me. xP

+2 votes     reply to comment
KingJordan21
KingJordan21 Jun 29 2014, 11:06pm says:

I've found some bugs in multiplayer. I was playing the game with 2 of my friends, we were playing on the Icy level.
1. I jumped from a higher part of the map onto one of my friends, and we got stuck inside of each other and no one could move after that.

2. For some reason our characters always moved towards the right without us touching the joystick.

3. On the Icy level, if you walk all the way to the left, you will fall out of the world and just go straight down.

I will post more bugs that I find within the new demo.

+3 votes     reply to comment
Kirbypwnage
Kirbypwnage Jun 30 2014, 5:14am replied:

I have taken a look at the controller issue. I might have fixed it, as it still works perfectly fine with a Ps3 controller, and it sounds likely for it to work with an Xbox controller as well.

Sadly I have no Xbox controller to test it with, the reason I knew of the issues from before was because a friend of mine brought his Xbox controller with him to play.
I guess I'll just wait until next time he brings his controller to test if it works or not.

+2 votes     reply to comment
Kirbypwnage
Kirbypwnage Jun 30 2014, 5:02am replied:

I'm guessing you guys used Xbox controllers? The Xbox controllers have some really odd things going on with them in the game. I have no idea why at the moment. I'm still working on that.

The stuck thing doesn't make sense at all. Players can't collide with each other. You guys must have done something else to trigger this. I have noticed that on some occasions nobody can move for some reason though.

Thats just a missing invisible wall. Thats no issue. Just don't go to the left for now. :P

Sorry if those controller issues are ruining the experience for you guys, but there is nothing I can do about it just yet. I will see if I can't fix it sometime, hopefully in the next update at least.

+2 votes     reply to comment
KingJordan21
KingJordan21 Jun 29 2014, 5:25pm replied:

I have a question actually, are two people able to play the campaign together, and if they are, what would be the controls for the second player?

+3 votes     reply to comment
Kirbypwnage
Kirbypwnage Jun 29 2014, 6:09pm replied:

You can play story mode with up to four players. However, you need one controller for each player.

You can also play PVP against each other on various stages that are linked to the story. In PVP you can also change a ton of settings like the gamemode, amount of lives, item spawn frequency and the item switch where you can turn of items in general or specific items.

So I'm not sure if you were aware of it, but TLoTA has a pretty advanced PVP mode in it along with the story mode. Should be able to give hours of fun if you have the controllers for it. ;)

+2 votes     reply to comment
KingJordan21
KingJordan21 Jun 29 2014, 5:24pm replied:

I got the game to actually work. Now time to play some more of the new update!

+3 votes     reply to comment
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The Legend of The Artifact
Platforms
Windows, Mac, Linux
Developer
Blob Games
Engine
Unity
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Release Date
Released Sep 23, 2014
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Style
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Platformer
Theme
Fighter
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Single, Multiplayer & Co-Op
Project
Indie
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Animated a bit more for #DefeatTheBoss this morning. Combat is also getting better. #gamedev #indiedev

Oct 24 2014, 6:06am

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