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A FPS having you travel between a forest simulation and an abandoned base; relying on the skills of an intelligent orb-looking companion at your side The Legacy is a first-person game that will have you travelling alternatively between the simulation of an open-world style tropical forest and a seemingly abandoned base of operations while relying on the abilities of an intelligent orb-looking companion at your side. To progress in one phase, you will have to progress in the other and vice versa; the game therefore promises to offer two distinctively different playstyles with one being a challenge based survival theme in a natural setting and the other being a linearly progressed story phase that is more slow paced (to a certain point!) with collectables and puzzles.

Post feature Report RSS PF: The Legacy - The Companion Orb Revealed!

Initial phases of a very important feature of the game: the companion orb showcased with a couple of videos and its place in the game explained.

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We took our freshly finished companion orb for a test drive in the simulation phase of the game! Here's how she(yep) looks:


We also did some testing with the first of the available five abilities of the companion orb that is a pressure field, it'll be used for clearing paths or pushing stuff around in general:


She's not looking nearly as good as the concept we have in mind for her, but we're getting there. Our focus right now is more on getting the gameplay ready rather than making the visuals more shiny!


The Orb Explained :

This companion orb will start following you starting from the end of the prologue as you emerge through the first story phase into the simulation phase.

She'll possess five abilities that you will be obtaining throughout the game at the end of each story phase:
- Pressure field for pushing stuff around
- Possession
for possessing the orb and scouting/accessing otherwise impassable areas with her
- Temperature manipulation
for increasing or decreasing the temperature of the simulation
- Teleport
for teleporting back to a location that you had initially set (your base for instance)
- Preserve for making sure that your precious items are intact when you travel between phases (normally all your items are gone when passing through the phase-gates)

You will not be able to make use of the orb in the story phase in any way - she can interact only with the simulation environment.

She'll have a huge part in the story - to say the least, she's much more than she seems.

She will try to help you as best as she can. If you are hungry for some time, she will try to spawn something for you to eat - this however won't always be in your favor as she may as well spawn a huge metal door in front of you for you to eat.

As the game progresses, her consciousness will be revealed more in subtle ways as she tries to communicate with you through your neural interface - the OmniDrive.

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