Grand strategy with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cape and cowl.
Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."
Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important. I also think we can ingratiate ourselves to other races by bringing them the spacefaring technology they are struggling to develop. Then we'll see from there.
Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, your one advantage is only you can use the scattered remnants of advanced Hydral technology. Now all you need is a cape and cowl, and you're a superhero. Still, they outnumber us tens of trillions to one.
Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's a noble enough cause. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.
The next chapter in The Last Federation's saga. If you're familiar with the expansion model for AI War: Fleet Command, you know the general idea here, although we also have some cool new tricks up our sleeve this time around.
Free updates to the base game have been thick on the ground since TLF's release a month ago, and we're going to continue with updates to the base game for a long time to come (not always at the breakneck pace we've had so far, but that's been true of AI War over the last 5 years, too). As with AI War's expansion, TLF's expansions will always be completely optional and just for the fans who want more of what they already love in an expanded universe. We never charge for bugfixes, balance updates, usability improvements, or so on -- that would be ludicrous.
Anyway, we're really excited about both where the base game is heading on its own, and about what this new expansion will bring to the table on top of that. Stay tuned!
Originally posted on Arcen's Games by Design blog.
Aug 26 2014, 1:11pm by arcengames
TLF Version 1.033 Released (Honor Thy Word, Puppets!) T.co
Aug 25 2014, 5:28pm by arcengames
Bionic Dues Official 1.017 “Conduct Yourself!” Released T.co
Aug 25 2014, 5:25pm by arcengames
AI War Official 8.002-8.003 “Lock And Load ” Released T.co
Aug 25 2014, 5:22pm by arcengames
Aug 25 2014, 5:20pm by arcengames
Aug 25 2014, 4:54pm by arcengames
Aug 23 2014, 1:48pm by arcengames
Getting our games on @GOGcom this year has actually been a huge boon for us. They've clearly established a sizable and dedicated community.
Aug 23 2014, 1:43pm by arcengames
TLF Version 1.031 (Tonight We Dine On Turret Soup) adds new art improvements and bug fixes. T.co
Aug 19 2014, 5:38pm by lastfederation