Grand strategy with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cape and cowl.
Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."
Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important. I also think we can ingratiate ourselves to other races by bringing them the spacefaring technology they are struggling to develop. Then we'll see from there.
Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, your one advantage is only you can use the scattered remnants of advanced Hydral technology. Now all you need is a cape and cowl, and you're a superhero. Still, they outnumber us tens of trillions to one.
Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's a noble enough cause. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.
From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others. But you must work from the shadows, using superior technology -- bring your cape and cowl.
Okay, more than a little hubris in this video. "Hey, I'll do a video to show people how to play!" "Why don't I put it on hard strategic mode, and why don't I play on 'Upper Normal' combat difficulty when usually I play on 'Lower Difficulty?'" That all seems like a smart idea!
So, you get to see me die five or six times, and ultimately it ends in a failure. I could have pressed on, and probably could have done a decent enough job with that campaign if given time (and generous "save scumming," so to speak -- I wasn't playing on ironman mode, thank goodness!
But the video was already going on long enough, and seeing me floundering around for another few tries attempting to save the Peltians from the Acutians would have to wait for another day. The video is still pretty instructive, though, because actually it's a good look at how to evaluate a moderately bad situation and try to salvage it. Hence my uploading it rather than just re-recording it. I will do another video of myself playing on a more reasonable (for me) difficulty level, though.
Originally posted by Chris on the Games by Design blog.
@Fiohnel Programmers should be up and running in a few hours. You have it in mantis, so they'll see it first thing.
2hours 42mins ago by lastfederation
2hours 42mins ago by lastfederation
2hours 43mins ago by arcengames
TLF Version 1.003 Released (Permadeath Becomes Optional) T.co
3hours 6mins ago by lastfederation
3hours 8mins ago by arcengames
5hours 5mins ago by lastfederation
5hours 5mins ago by arcengames
11hours 42mins ago by arcengames
11hours 42mins ago by lastfederation
RT @spacegamejunkie: The Last Federation is Arcen's latest grand space strategy experiment, so see me flail around in the early game. ;) ht…
12hours 53mins ago by lastfederation