The Hit is a multiplayer stealth-shooter, set in an open-world city with tens of thousands of NPCs. Track down your target and kill them as quickly and cleanly as possible, before the other players can manage it. Try to stay incognito, or photograph other players and take out hits on them.
Some bug-chasing aside, building interiors are coming along nicely. Like the lots, they're based on 2D maps for ease of creating and editing. Each building has space for four floor layouts at the moment, though these can be duplicated (and I may end up adding more). I'll probably use these for lobby, upper floors, penthouse and basement. I'll also be adding randomisation and persistence, so every room in the city should be unique, to some extent.
Walls are next, though I'm probably going to have to rewrite the facade generation system slightly to account for interiors, so I'm hoping to have those done by next weekend. I'll try to get a new build online when I do.