a 3D-isometric, turn-based, story driven cRPG computer game by Autoloot Games Ltd. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

Hi guys!

Just wanted to share a briefing on how the project is doing at the moment.

As you know, we cancelled our Kickstarter campaign with just 5 days live for a variety of reasons, you can learn more if you read this update.

The team has been talking a lot about the things that we did wrong, and we are just working and planning how to make a bigger impact on our Kickstarter relaunch. We are working on different areas to do so:

- Combat: we want to include combat footage that explains the mechanics much better. We don't have all the mechanics in place yet obviously, but at least we want to show you much more interaction, both in the attacks, counterattacks, enemy Ai, contextual info like enemy stats, improved particle effects, more variety on the animations and new interface combat elements (like movement arrows, damage taken floating numbers, etc).

- Story: When we started designing the story for the game 10 months ago, the game had a lesser scope. Believe it or not, we thought we would be only capable of including big dungeons by reusing a few 3D tilesets with no outdoors. This has changed dramatically and we will have outdoors, towns, temples, woods, mountains, etc besides indoor areas. The original story was adapted to our graphical limitations. Now, we'll try to make the story more clear and less stuffed . We will tell less in our presentation (the video plot was 7min. long!), but it will hopefully be much more interesting.

- Dialogues: This is related with the non-combat skills. We want to show you some examples of dialogue interactions with npcs where new lines will appear depending on your non-combat abilites.

- Non-combat skills: We are discussing what non-combat skills must be mandatory in our game. This has many implications, as it affects the classes, the kind of interactions of the party members, the stats and abilities systems, the dialogues, the world map elements and much more. We must be conscious of our limited budget to include the ones that are a must. Once the game systems have been set into place and tested, we can think of including new secondary abilites that we left out from the initial pool.
We will prepare a clear introduction of the non-combat skills so you can understand what we want to achieve.

You can read the continuation of this post at Tinyurl.com

The Dark Triad: Dragon's Death on Indiegogo!

The Dark Triad: Dragon's Death on Indiegogo!

2 years ago News 0 comments

Now you can help to support the game development via Paypal!

The Dark Triad: Dragon's Death is now on Kickstarter!

The Dark Triad: Dragon's Death is now on Kickstarter!

2 years ago News 3 comments

The Dark Triad: Dragon's Death is now on Kickstarter! with 3 updates ready!

The Dark Triad: Dragon's Death - 24 hours to launch on Kickstarter!

The Dark Triad: Dragon's Death - 24 hours to launch on Kickstarter!

2 years ago News 0 comments

We are really excited to launch The Dark Triad: Dragon's Death on Kickstarter tomorrow Wednesday 20th March.

The Dark Triad: Dragon’s Death on Kickstarter March 20, 2013

The Dark Triad: Dragon’s Death on Kickstarter March 20, 2013

2 years ago News 0 comments

Barcelona, Spain. (March 11, 2013) – Autoloot Games Ltd., a new video game company formed by former employees of Ubisoft, Gameloft and Funcom, will...

Post comment Comments
KRBL Jul 7 2013 says:

i love rpgs like this... keep going i will track this :)

+1 vote     reply to comment
Callisto_Music Jun 19 2013 says:

My name is Daniel Thomas, I have been in the Welsh music industry for a few years now, unfortunately I had to take a break due to education.
I have recently graduated from the University of South Wales, with a 2.1 in Music Technology.
During my time in university I had the chance to compose for video clips of my choice, I will provide some examples of my work, I would like to compose music for video games as a profession and would like the chance to create a solid portfolio.

I also do Sound design

Please contact me through Email or PM me on this if you are interested in working with me.



+1 vote     reply to comment
Arethrid Mar 13 2013 says:

It's great to see that you are using XNA Framework.
The game looks very nice, I wish you best of luck with your project.

+2 votes     reply to comment
ApornasPlanet Feb 27 2013 says:

definitely tracking

+2 votes     reply to comment
Wonderland12 Feb 20 2013 says:

Very impressive. But... 5000 achievements? xD

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

The Dark Triad: Dragon's Death
Windows, X360
Send Message
Release date
Released Aug 14, 2013
Game watch
Start tracking
Community Rating



0 votes submitted.

You Say


Ratings closed.

Role Playing
Single Player

Latest tweets from @thedarktriadrpg

Apr 24 2013

Dark Triad: Conspiracy Vision Doc is available to read! T.co

Apr 18 2013

Choose the name of the game! T.co

Apr 12 2013

That's what makes the indie scene so great! T.co

Apr 11 2013

Why we can deliver a good and deep story T.co

Apr 8 2013

The Vision Doc is coming! T.co

Mar 30 2013

The Dark Triad update 03/31/2013 T.co

Mar 29 2013

You can help us to keep moving with the development of The Dark Triad by pledging on our Indiegogo campaign! T.co

Mar 26 2013

Help make it happen for The Dark Triad: Dragon's Death on @indiegogo T.co

Mar 25 2013

The Dark Triad KS campaign cancelled. Back the 6th of May. · The Dark Triad: Dragon's Death T.co

Mar 21 2013

Kickstarter Update 2 is live! T.co @thedarktriadrpg #rpg #crpg #kickstarter #thedarktriad

Embed Buttons
Link to The Dark Triad: Dragon's Death by selecting a button and using the embed code provided more...
The Dark Triad: Dragon's Death
Last Update
2 years ago
52 members