"The Cursed" is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic settled in a futuristic environment. It is a fresh mixture of gameplay elements from many popular RTS games.

The game features two unique races: The Cursed - a faction combining undead and demonic creatures and the Imperial Guards - human forces with high-tech weapons and incredible firepower. Many units in game have unique abilities, like burrowing, rocket jumping, teleporting, transmutation and aura casting. You will experience a war that is fought with tanks, guns, space crafts, bone dragons, priest, demons, werewolf and angels. And last but not least, your heroes can turn the tide of war easily.


For Linux & Mac users and everyone unwilling to wait for a new installer version: you have to install the game manually (as I don't have any idea about creating Linux or Mac installation files). First you need to install the Spring Engine manually and then put the game content into the Spring\games directory. You'll also have to install maps manually.

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It has been a long time since the last update. Actually I was waiting for the next stable and fully working Spring engine release. I skipped Spring 93.0-94.0 for several different reasons/issues and thus it took some time. Spring 95.0 looks stable and offers tons of bug fixes and new features. Besides making The Cursed ready for the new engine version, lots of things were changed and added to the game.

The game´s economy was drastically changed, as it felt a little “broken” before. The most important thing is, that units do not need energy as upkeep anymore. To compensate for the free energy amount, metal extractors need more power to run. Newly built metal extractors will take some time to reach the maximum extraction speed (progressive mining). Moreover, storage buildings were added to increase your metal and energy capacity.

As a second major change, the cursed faction was strengthened. The shade hero unit has a circle attack now, that hits all nearby enemies. Some units and buildings take more damage. The obelisks have a bigger building range. Burrowed units can not be seen anymore if you walk close to them. … and … and …

Of course, also lots of polishing was done – just check the latest installer.Especially enjoy the new undead marines!

New The Cursed (including heroes and a new engine) version is out!

New The Cursed (including heroes and a new engine) version is out!

News 0 comments

"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine (Windows & Linux). The game is about bones, undead, demons, space...

Heroes

Heroes

News 1 comment

A brand new hero system will be included in the next "The Cursed" release putting the Sarge and the Shade into action.

The Cursed 1.17 released

The Cursed 1.17 released

News 0 comments

A new version of the game is available. Go get the game content file - I'll release a full installer within the next few days.

The Cursed 1.15 released!

The Cursed 1.15 released!

News 0 comments

"The Cursed" is a very unique FREE realtime-strategy game based on the Spring engine (Windows & Linux). The game is about bones, undead, demons, space...

The Cursed Full Installer V 1.402 (Windows)

The Cursed Full Installer V 1.402 (Windows)

Full Version 4 comments

"The Cursed" is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic...

The Cursed Full Installer V 1.283 (Windows)

The Cursed Full Installer V 1.283 (Windows)

Full Version 2 comments

"The Cursed" is a very unique free realtime-strategy game based on the Spring engine. The game is about bones, undead, demons, space marines and magic...

Post comment Comments  (10 - 20 of 67)
Guest
Guest

Can you add a victory mod option for all buildings/eco? Hunting down fliers and stragglers is very annoying.

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Guest
Guest

Round 2:
Could you possible add something to the game where ranged units don't close into melee?

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azaremoth Creator
azaremoth

Sure. But could you specify a little how it should work to fit best? Whenever a ranged unit is ordered to fire at a target it should stop when it comes close enough. So - the units could stop when they are close enough to fire at units that are no designated targets (on/offable by a move option)?

Reply Good karma+2 votes
Guest
Guest

Is it possible to make a mod for this game were it is hero v AI?
In a survival wave type of mode
Like the starcraft 2 Mod (i can't remember the name sorry)
If there already is one can you let me know cheers

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azaremoth Creator
azaremoth

You refer to something like DotA? Yes - it is possible (except for the buy-things-in-a-shop thing), but it will be hell of a work.

Reply Good karma+2 votes
Someone64
Someone64

No, he said a survival type mode, not a hero based lane strategy pvp game. Meaning things lihe the Spring chickens games. robot defence, and NOTA's insectoid defence.

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Guest
Guest

Range should be a near max range when firing, unless it is being manually moved.

Also on the kill ai stragglers, could it be done to end the game if there are no builders/buildings?

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azaremoth Creator
azaremoth

The kill AI stragglers is included in the game since last version (1.242). Is it not working? When you order units to attack a target they actually should not move closer then firing range. Is that different for you? When they are ordered to move, they will take a direct path, disregarding the range to a near enemy.

Reply Good karma+2 votes
azaremoth Creator
azaremoth

Units tend to move to the position a killed enemy was standing before. I will try to write a widget for that.

Reply Good karma+2 votes
azaremoth Creator
azaremoth

Good advice. I have included that option (on by default) in version 1.242. When all AI buildings were killed the remaining units will die.

Reply Good karma+1 vote
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The Cursed
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Windows, Mac, Linux
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azaremoth
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Spring
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