The Contract

Inspired by renowned classics like Goldeneye, Splinter Cell, Hitman, and Max Payne, The Contract is an upcoming indie title that blends elements of action-adventure, stealth, and traditional shooting mechanics to deliver a uniquely realistic FPS experience. Built with the Source Engine, The Contract seeks to provide an immersive single-player campaign in addition to a dynamic multiplayer component to create a single, robust game that is familiar yet refreshingly new. Upcoming developer Greenlight Games’ objective in this is simple: pull in aspects of the aforementioned series to not only elicit feelings of nostalgia, but also expand upon the fundamental systems found in those franchises to deliver a product that is equal parts refined and innovative.

The Contract will be a full-bodied game that includes a rich, thematically-laden narrative focusing on international espionage, intrigue, and betrayal. With deeply developed characters and a strong central plot, The Contract’s single-player adventure is driven by its expansive roster of personalities and the interpersonal melodramas that unfold between them. Outside of the narrative, though, the game will include, and moreover emphasize, a fully-featured multiplayer system that is both varied and original. As of now, the modes currently planned will allow players to play tactically as a team of up to four players (4v4) or as a lone wolf in free-for-all deathmatches that support eight competitors. Gamers with a preference for faster paced matches and a larger pool of enemies will also take comfort in the inclusion of modes that boast 32 players.

The multiplayer will also make use dedicated servers. In an effort to protect online-players from cheating and piracy, The Contract will have a built-in license authentication system that checks the game’s installation against details held on The Contract servers. It will also allow users to view all of their stats, create clans, and initiate tournaments through the multiplayer website that is currently under development. More to follow on this feature in the coming weeks and months.

But regardless of the chosen mode, the game aims to produce a realistic, simulation-like experience. To that end, there will be no HUD, limited ammo carrying capacities, melee and hand-to-hand fighting alternatives to standard shooting conventions, as well as bodily injuries that can render players less mobile if they should be wounded (particularly if they suffer a leg injury or any other kind of damage that would impact agility). Subtle nuances such as players having the option to equip bulletproof vests in order to protect themselves from incoming shots to that area of the body, but with the penalty of slower movement speeds, will help distinguish The Contract from other games of its kind. These aspects mixed with evolving AI on top of real-time lighting and shadows that play vital roles in how the game unfolds, as well as sneaking tactics and general stealth are the core elements of The Contract’s gameplay.

Written by Bradly Hale.

Our Forums are open!

Image RSS Feed Screens
The Ruger Mk2 Ruger Mk 2 Black Nine Train HQ

Morning everyone,

We hope you're doing well! Thanks for still following our project, here's a small update on how things are going..

So I'm sure you've seen our last post in regards to pausing The Contract whilst we develop a smaller game titled GOMBIES. Please help us by following GOMBIES progress, it's our flagship PC/Console title and will make way for our next project.. The Contract.

So here's how things are planned:

Official development (Paid - Funding) starts May 1st 2015.
GOMBIES will be released (At least early access) by Christmas 2015.
The Contract development starts April 2016.
The Contract will be released (At least early access) by Christmas 2016.

We know it's a bit far right now, but we promise if GOMBIES makes the money we require to keep developing.. The Contract will be next!

Once again please visit GOMBIES:

Or our website:

Also follow us on Twitter, like us on Facebook, subscribe to us on YouTube and favourite us on Twitch.
All links are available on the website!

Many thanks again for following our journey, please support us! We really appreciate it.

Thank you,
Dean Day.


Where have we gone?

Where have we gone?

9 months ago News 1 comment

Hello! A quick update on our progress, things have been quiet!

Positions are closed..

Positions are closed..

2 years ago News 0 comments

The applications have been flying in and we now have a full team!

A little update..

A little update..

2 years ago News 5 comments

Hi everyone, just a quick update as its been almost a month since we gave you anything significant. Just a run through the team, our progress and what...

Steam Greenlight

Steam Greenlight

2 years ago News 0 comments

Getting the Greenlight. Help us become more active on Steam Greenlight!

The Contract is a Realism First-Person Shooter (RFPS) based on three core principles: stealth, survival and pure instincts. Players take the role of Sebastian Borg, a trainee assassin for a clandestine agency that focuses on the elimination of global...
Post comment Comments  (10 - 20 of 27)
GamerDude27 Jul 2 2013 says:

How will the HUD system work?

Without a HUD there is many opinions.

What is yours?

+2 votes     reply to comment
Bravo81 Creator
Bravo81 Jul 4 2013 replied:

Hi there GamerDude27. The hud gives you 3 important pieces of information. Your health, your map and your Ammo.

At a realism stance, we are trying to avoid helping the player too much. We don't believe a HUD is realistic, not until the Google Glass is released anyway!

Your health will not be displayed, we won't have health packs. If you are injured seriously you will die. Smaller injuries will deter you, move your screen and even throw you to the floor. Bullet wounds will also make you bleed, leaving a trail and eventually kill you if not treated. This game will have a lot of save points, trust us.

Your map will be found by using a navigational device such as a Smartphone or Tablet. Also, your handler Specter will guide you through levels via an earpiece.

Lastly, to check your Ammo you will hold Reload. This will remove the magazine, so you can count the remaining bullets. Like so:

Thanks for your questions, We hope that answers them!

+2 votes   reply to comment
GamerDude27 Jul 4 2013 replied:

I see.

Some of the stuff that will be in the mod/game have been done before and i love to see it again.

"If you are injured seriously you will die" - Hitman: Contracts

"Bullet wounds will also make you bleed" - Underhell HL2 mod

"To check your Ammo you will hold Reload" - No More Room in Hell HL2 mod

This will be so awesome!
When can we expect the release or a beta?

PS. I already knew abut the G-Glasses they're sweet as hell.

+2 votes     reply to comment
Bravo81 Creator
Bravo81 Jul 5 2013 replied:

Glad it sounds good to you. We are working closely with the creator of UnderHell.

Alpha release will be first and honestly, its a long way off just yet! But we will keep you informed as we develop.


+2 votes   reply to comment
GamerDude27 Jul 5 2013 replied:

Really? You guys are working close with Underhell.
Nice you got a tracker.


+2 votes     reply to comment
Giamme Jun 17 2013 says:

Nice concepts or the buildings!

+3 votes     reply to comment
FLAPJACKDAN Jun 9 2013 says:

I wish you guys good luck. There just haven't been enough source games (good ones that is).

+2 votes     reply to comment
Bromand77 Jun 5 2013 says:

Hey, I was just wondering, is it your plan to post all your work (concept art, asset renders, etc.), or only some of it? So if this is the case, I suppose all the work that is in the album is what you have already done?

+1 vote     reply to comment
Bravo81 Creator
Bravo81 Jun 6 2013 replied:

Hi there, we will post a selected amount of work as we progress.
Regards, Dean.

+1 vote   reply to comment
BioDestroyer May 12 2013 says:

Sounds awesome, can't wait to see more, tracking.

+5 votes     reply to comment
Bromand77 May 12 2013 says:

Nice job there, guys!
Andreas, Project leader, Art Director and Lead Level Designer of:

+4 votes     reply to comment
The007guard May 9 2013 says:

sebastian looks like daniel craig xDD

+4 votes     reply to comment
Bravo81 Creator
Bravo81 May 9 2013 replied:

Bond, James Bond! I agree he does a little, but Sebastian is around 15 years younger!

+2 votes   reply to comment
The007guard May 17 2013 replied:

so have 20\25 years? (sorry 4 my bad english)

+2 votes     reply to comment
Bravo81 Creator
Bravo81 Jul 4 2013 replied:

Our main character, Sebastian. Is aged 28.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

The Contract
Developer & Publisher
Greenlight Games
Send Message
Official Page
Release Date
Game Watch
Track this game
Tactical Shooter
Single & Multiplayer
Embed Buttons

Promote The Contract on your homepage or blog by selecting a button and using the embed code provided (more).

The Contract
The Contract
Last Update
2 years ago
146 members