Put simply, Riddick is a first-person shooter that blends equal parts blasting, hand-to-hand combat, stealth attacks, and even some platforming into the mix. Riddick
takes noticeable risks in a crowded genre and succeeds. From its movie-inspired presentation to its minimalist HUD and the deadpan delivery of Diesel's likeable killer, Riddick is saturated with a sleek kill-or-be-killed atmosphere that pervades all. The combat is sharp, the AI can be smart and relentless, and the level design deft.
The Chronicles of Riddick: Escape from Butcher Bay ran on a proprietary engine created by the developer Starbreeze simply called Ogier. Like their previous two games, Enclave and Knights of the Temple, they released an SDK for it. Unfortunately Riddick is one of the only games I've seen that had a developer SDK created for it and yet no mods were made or released.
So I have decided to try and fix that and I'm going to upload several tutorials educating everyone on how the editor works. With the goal of teaching you how to make your own Riddick levels and mods. This tutorial specifically goes over how to import level geometry from a program such as Blender or 3dsmax into Riddick.
First you'll need to create the mesh. In this case I'm using Blender's mascot Suzanne.
Next you'll need to export it as OBJ. I recommend scaling up the model as large as possible. As OBJ 2 MAP bugs out if the model is too small. Make sure to go to Object->Apply->Transforms after doing so. I also recommend decimating the mesh if it's very high poly as it may freak out with that as well.
After exporting open OBJ 2 Map
You will need to play with these settings a little to get the right output. As long as the model is relatively low poly and scaled fairly large it will open afterwards. I've noticed Spikes and Extrusion tend to work best with Ogier in my experience. After pressing the GO button it will spit out a .map file. You'll need that for the next step.
Next open the Ogier editor and go to File->Open.
You might notice the .map file we created does not show up by default. Go to Files of type and select all files.
Now it will appear. Select the .map file we created.
Now the map file will open.
Now that we have the model file in the editor we can do whatever we want with it. Including moving around individual faces and texturing it. We can also copy it into an already existing map you're working on by highlighting everything (hold the right mouse button) and copy/pasting. This technique is very powerful as it would allow for importing terrain or entire levels from other games into Butcher Bay.
I hope this has inspired you to try importing your own level geometry for Butcher Bay.
Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.
Here's a tutorial on how to switch Riddick's clothes out with another character.
Here's a tutorial on how to replace textures created by Starbreeze.
Here's a tutorial on how to import custom textures into Butcher Bay.
Here is the example file for the monkey bars tutorial for Butcher Bay.
Here is the example file for the ledge tutorial for Butcher Bay.
Here is the example file for the ladder tutorial for Butcher Bay.
This is an archive of Chronicles of Riddick's GDK. This includes the setup .exes for the engine gdk and both versions of the game's level editor.
Resolves some problems for newer Nvidia video cards, updates some model assets, and allows the use of gamepads. This patch is recommended for all users.
Best ****** game I ever played! Come on starbreeze! Make another riddick game. Sorry I didn't like Assault on dark athena, but I give you another shot! COME ON!!!
Just pure epicly awesome, atmospheric, brutal hand to hand combat, great stealth, good gun fights, its got everything. And to top it off the storyline is actually pretty dam good.
No mods for this amazing game?
This game was, and is, awesome, and Assault on Dark Athena made it even better. This has some of the best lighting I've seen in a game, even amongst games today. I showed this game to friends, and they couldn't believe this was made in 2004. Honestly, neither could I.
I have to disagree on Dark Athena, it was great but not as good as the original story
This game is awesome!!!
I loved this game! The lighting was something to remember - and the ability to shoot out all the lights to blind the enemies was great fun.
TBH, I haven't seen this replicated in any other modern game engine. Wonder why that is?
Not many games have but some.
I love stealth games
Splinter Cell, I love
Crysis (when going stealth, which I do), I love
Thief 3, I love
Hitman (sort of stealth), I love
Rainbow Six Vegas 2 (when going stealth), I love
AND THIS, I OBVIOUSLY LOVE!!
I like this game!!!!!! And the movie is very good too (just the first episode :P)