In the beginning there was nothing. There was only silence. Then a tiny object appeared...

The game follows the story of a mysterious, yet insignificant object set to bring a world to life. The player will control take control of the mysterious, yet insignificant object in it's quest. 

The Architect is the twisted sci-fi/abstract labyrinth game which makes you ponder every move you'll make.

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The Architect - Blue or Green! The Architect - Green Training Level (Greenhorn) The Architect - Blue Braining Level (Feeling Blue)
Blog RSS Feed Report abuse Latest News: Day 4 Beta Experiences

0 comments by beeci on Mar 3rd, 2014

I posted the Beta on 4 places:

On IndieDB and itch.io I posted the betas without any notification. This means, that people who browse the sites downloaded the beta from pure curiosity.
So far, the stats are:

  • itch.io: 32 downloads, from which 27 Windows, 3 OSX and 2 Linux
  • IndieDB: 37 downloads, from which 31 Windows, 4 OSX and 2 Linux
    reddit: 16 downloads, from which 13 Windows, 2 OSX and 1 Linux

Most of itch.io visitors came from Facebook and Twitter posts. From Greenlight nobody was interested in the beta, or Valve has some dereferer, which I doubt. My interpretation is, that most organic Greenlight visitors aren't interested to play the game's beta actually.

Most feedback I received, was from sites where the review request was a bit personal (reddit, Twitter and Facebook)
Fixed around 10 issues and posted a second version of the beta by the time writing this article - mainly because I had a crash, which showed only one time at 3 players. Of course, I couldn't reproduce it.
Generally, ones who gave feedback were cooperative, so I must say, it was a cool experience.

Right before the Beta going, my designer-friend suggested couple of changes. I do trust him, so went with the changes.

The first one was the Info Window in the upper right corner. Now it matches the game's visual style, but isn't enough to get observed by all players.

The Architect - The New Info Window\

We changed the story driving on the first level, but won't go in details. If you want to give it a spin, the beta is available in the Downloads section of this page.

Also, the 3 optional training levels got finalized. I felt, that we need these because most people find the game's controls moderately difficult.
The following images are from the 3 levels. Actually, the third one is my favourite.

The Architect - Blue Braining Level (Feeling Blue)
The Architect - Green Training Level (Greenhorn)

The Architect - Blue or Green!


I
'm continuing with non-development work for the very near future: preparing for the press, finishing presskit() details...
You may download the beta and try the game from this page's Download section.
If you like the game, please support us with your vote on Steam Greenlight!

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The Architect - Official Beta v0.87 (Linux)

The Architect - Official Beta v0.87 (Linux)

Mar 1, 2014 Demo 0 comments

In the beginning there was nothing. There was only silence. Then a tiny object appeared...

The Architect - Official Beta v0.87 (OSX)

The Architect - Official Beta v0.87 (OSX)

Mar 1, 2014 Demo 0 comments

In the beginning there was nothing. There was only silence. Then a tiny object appeared...

The Architect - Official Beta v0.87 (Windows)

The Architect - Official Beta v0.87 (Windows)

Mar 1, 2014 Demo 0 comments

In the beginning there was nothing. There was only silence. Then a tiny object appeared...

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The Architect
Platforms
Windows, Mac, Linux
Developed By
beeci
Engine
Unity
Contact
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Release Date
TBD
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Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @belabartha

Door Kickers Finally Moves Its Fun-Filled Tactical Top-Down CT Shootin' Out of Beta T.co #indiegame /cc @gosamihai

22hours 32mins ago

RT @themasquerader: Some indie devs are successful not because they know journalists, but because they know how to engage gamers & make the…

22hours 33mins ago

RT @BlackTheFall: Tell everyone about @BlackTheFall, friends or enemies! :) We need you, 10 days left! T.co @BestKickstar

Oct 21 2014, 3:05am

@exorobert Me either, 'till today :)

Oct 20 2014, 3:34pm

Inspiring talk from @exorobert @TechHubBuc T.co #indiedev

Oct 20 2014, 2:18pm

@mcozma Looks awesome, did you code it?

Oct 20 2014, 1:14pm

Have to come up with at #deadline for #TheArchitect, otherwise won't finish it in the next 60 yrs (I'm optimistic that will live 'till 90+)

Oct 19 2014, 4:26pm

My smartphone just gave up yesterday. Using a dumbphone makes me nervous (had smartphone since 1st day of iPhone 3Gs) #badhairday

Oct 19 2014, 4:02pm

RT @Wraithkal: The #Greenlight Groove: Dokuro, Red Cobra and More T.co #indiegames T.co

Oct 19 2014, 3:09pm

@LateTide @xiotex @Ingotgames @ChrisRosenthalX Phew, Modo + Meshfusion isn't really for moneyless indie devs. I'll stau with Blender too.

Oct 19 2014, 3:09pm

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The Architect
The Architect
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