In The Arcane Relics™, you are cast into the land of Terradim – a land full of wonder, mystery, & great danger. Assume the role of any type of character you wish in this wacky fantasy-medieval sandbox experience, featuring 4-player split-screen mayhem!
The game features strategic combat where hits can be placed on specific limbs, crippling them, and characters are limited in action via stamina. Armor pieces also slow down the wearer and only protect the limbs that they cover.
The end goal of this project is to make a dynamic fantasy sandbox with hand-crafted environments emphasizing co-op. Of course, the game will be playable in single player as well. The game is currently in a pre-alpha state, very early on, but playable.
Greetings, it's been a while!
We've been working more on bug-fixes and improvements to prepare for the next release. Some time was lost in upgrading Unity (fixing various things in transition), as well as losing time due to a computer crash... Both are remedied. Nevertheless, here's some other things added as well as some notable bugs squashed:
Another headwear option. A cozy coif.
We made and setup raw gems that can be mined from certain sources.
(WIP raw gems.)
More collectibles to be sold for mediocre prices. :P
(The smell of defeat.)
Before my computer pooped out, I made some Sabatons! Along with expanding Dalwood, texture improvements, and some material optimizations throughout.
Since freedom of action is something we want to keep in the game, we are working on punishment for crimes. Here’s the start:
Jon has worked on having guards detect crimes. Currently, when they detect a crime they will become hostile towards the criminal. Guards identify the following as crimes:
As of now, they aren’t very perceptive and they don’t patrol around, so there’s a lot of work to be done.
Jon has also been continuing to plug away on the new settings systems and has gotten the majority of them setup. Here are some new options that will be available in the next release:
In addition to the previous graphical settings (Bloom, DoF, SSAO, etc.) there are some new graphical effects that can be turned on now. Most of these settings can now be toggled per player too!
Certain graphical settings such as Realtime shadows are global, and cannot be edited per player – at least, for now…
Gem shader & meshes courtesy of Unity Technologies :D
We have also released the roadmap for this next version: Roadmap v0.1
We’re getting there, and are still shooting for December.
Progress report (from April 30-June 3): control changes, new magic system preview, new buildings, sprinting FOV, respawn system, & more!
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First demo released to the public! (Pre-Alpha, v0.0.22.2)
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