The Age of Decadence is an isometric, turn-based role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
We've released an updated demo - now with alchemy (we couldn't get the alchemy system in in time for the original release), more content, a new dialogue interface for better readability, different blocking mechanics, rebalanced weapons damage ranges and THC (to-hit chance) bonuses, rebalanced fast, power, and aimed attacks, rebalanced armor DR and penalties, plus other tweaks and bug fixes.
Posted by VinceDW on Dec 4th, 2012
We proudly present R3 – the third release of the Age of Decadence public beta. This version offers a lot of changes, improvements, and extra content:
Alchemy – create your own healing salve, berserk potions, acid and liquid fire vials that can be thrown at your enemies, black powder bombs, the "lich" potion, and neurostimulant.
Whereas crafting improves the player's combat stats only, alchemy improves stats, introduces new
combat abilities, and provides new quest solutions. Basically, crafting is about focus, alchemy is about versatility.
Quest changes & New content – now you can score bonus loyalty points by selling info to Linos and
telling him that Cado's planning to attack the shipment. You can loot Carrinas' body - the most requested "feature". An escape sequence was added after you kill Carrinas. The first Imperial Guards’ quest was tweaked based on the feedback we received. Plus, your grifter, loremaster, and thief will have more opportunities to ply their craft.
System Changes – different blocking mechanics, rebalanced weapons damage ranges and THC (to-hit chance) bonuses, rebalanced fast, power, and aimed attacks, rebalanced armor DR and penalties.
Interface – new dialogue interface and improved font for better readability.
The main reason is to test the alchemy system, which is an important aspect of the game and can affect and change every combat encounter. We tested it internally for almost two months and made a number of changes already, but a small internal test can't compete with an open public test. Your help in this matter will be greatly appreciated and your feedback does matter.
The other reason is to test the latest system changes. They reflect the feedback we've received after the last release and make combat more enjoyable (assuming you liked it in the first place). We'll continue improving the character, combat, crafting, and alchemy systems until the game is released, so it is an ongoing process. These systems will serve as the foundation for future titles (should there be future titles) and getting them right is important to us.
We're looking forward to your feedback and hope that you'll enjoy the beta.