The Afflicted is a 3rd person shooter that pits 3 teams against each other in struggle for resources and power within a crumbling society. The Afflicted was developed from the beginning around the concept of player control. First glances might give the impression of a typical third person shooter, but a few concepts set it apart. It’s a game of cooperative team-building. Players are scored on the collection of resources that allow them to shape the growth of their team. A vital element of success is the creation of structures and barricades that can be placed at the whims of the players. A free-form movement system allows for creative navigation and evasion. The goal is to provide a refined, current-generation shooter that still manages to implement the kinds of choices that bring players back for more.
Here's a short sampling of gameplay with DirectX 11 features enabled. Enjoy!
sweet
It looks great, but I'm really not feeling that camera.
Is it parented directly to their chest or something?
I see a lot of brilliant work, and a lot of problems =P
Solid work-in-progress, excited to see how it pans out.
We're committed to showing the game in the state that it is in, even when some defects occur. I agree that we still have a ways to go, but we want to give the community a legitimate look at how the game is progressing. We welcome critiques, and will continue providing more content as we are able!
"We're committed to showing the game in the state that it is in, even when some defects occur."
You know... I love the hell out of that. Watching this grow into a fully featured and polished game is going to be awesome. One rarely gets such a frank look at a game's evolution.
+1 for this. Great to see a team that is open to feedback from their community.
I like the map designs, they look pretty good. I must say though, when firing that assault rifle, the screen movement doesn't look to good...
Agreed! That actually was a small problem that crept into our most recent build. We've been making a lot of changes to replication in order to compensate for lag, and we happened to have a weird jerking pop up when using a few of the weapons. That will definitely be cleaned up by our next update!