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"The world has forgotten your name"
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Overview

That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.

Features

  • Corrupt, conquer, charm, and manipulate - with a fully realized world driven by thematic AIs that follow their own interests you can pursue multiple paths to victory.
  • Customize the world with your choices at the beginning of each scenario, choosing an Ancient Evil and selecting his origins and what dire deeds he has wrought on the world.
  • Make difficult choices with limited agents, choosing to send your Prophet to rouse the orc hordes or beset Kings with maddening dreams will greatly change the flow of the game.
  • Disrupt the Balance of Power by creating famines in the farmland, stoking the flame of old vendettas, or recruiting pirates to the sea.
  • Watch the fame of your Agents rise and heroes will begin to hunt them down. Let them fall as scapegoats and keep your name secret, or imbue them with dark power and take the fight back to the heroes.
  • Each action you take leaves clues behind that cunning heroes can decipher, eventually leading them to the truth. Kill or corrupt them before they find a receptive ear at court
  • A fully functioning in-game Editor that allows you to create your own scenarios, old ones, heroes, artifacts, and even agents
  • Localization supported for multiple languages and character sets
Anticipated Release Q3 2015


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Old One Events and Fallen Heroes Old One Events and Fallen Heroes Factions and Challenges
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0 comments by kingdinosaurgames on Mar 14th, 2015

Art Updates


We've had a lot of progress with our assets and I think it's high time we started showing them off. Let's jump right into it.

New Scenario and Mod Screens

Behold Karth - the First Primal - one of our Eight Ancients who are set to torment the world. He seems angry doesn't he? Each of the Old Ones was illustrated by the VERY talented Richard Luong who worked on Cthulhu Wars and we're very happy with the results. We changed the layout to let the art speak for itself, but all the information is still completely supported by tooltips.

New Scenario and Mod Screens

From our In-Game Editor, you can see the races of the world and that compellingly placed plus sign that just demands a creative addition. Modding in That Which Sleeps is incredibly easy. You'll see three "types" of Race here: Elder Races, Lesser Races, and Outsiders - two more types are planned for later releases.

New Scenario and Mod Screens

Most of our Agents have received an overhaul - the Prophet here has searched for you his entire life. He will be your most loyal follower and will fall on his sword (or whatever that curved thing is) at your command.

Sample Art

Some of our more exotic human cultures and the newly added Gnomes at the bottom - we plan to have over 200 unique portraits for the game so that you can keep track of the heroes working against you.

Sample Art

In-Game Hex Builder letting you create variants for features and geography - not only can you make a single sample but you can set the individuals trees to vary themselves by terrain and biome. You can also swap out the individual sprites and the composite hex will reflect the changes.

Hope you like what you're seeing - the game has come a LONG way but we still have some distance to cover. We're aiming for an April Beta with the full release later this year.


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Post comment Comments  (0 - 10 of 41)
-Farflame-
-Farflame- Apr 9 2015, 8:06pm says:

Interesting game based on good idea.
- Does scenarios has some story (the same set of events)?
- You said that "The Old Ones do have their own events". Are these events randomized or influenced by your gameplay or the same for every game?
- If the game is about intrigue and influence does it mean that your agents could be befooled by heroes or agents of competing Old Ones in order to give you bad info? It would be probably too tricky...

Thanks for any info and have a nice day

+1 vote     reply to comment
kingdinosaurgames Creator
kingdinosaurgames Apr 19 2015, 5:37pm replied:

- Scenarios have a consistent starting point and contain thematic events that can emerge given certain circumstances but we do not force a certain progression.

- The events contain dynamic elements that are either driven by your choice or the state of the world.

- We originally had uncertainty with your agents but decided it just added an unnecessary level of confusion to the game, any information you receive is categorically true while any uncertainty is represented by the absence of knowledge.

+1 vote   reply to comment
Levanidus
Levanidus Mar 16 2015, 2:01am says:

Pretty nice looking game!!!

+1 vote     reply to comment
Drone_Locker
Drone_Locker Mar 14 2015, 10:23am says:

Holy hell... I never dared to imagine that one day I'll be enabled to play a role of Cthulhu! :D

+2 votes     reply to comment
Guest
Guest Oct 20 2014, 1:42am says:

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kingdinosaurgames Creator
kingdinosaurgames Oct 20 2014, 6:39pm replied:

We were heavily involved with the community in the run-up to the Kickstarter and the community was heavily in favor of implementing a procedural solution. While we still favor the hand-crafted scenarios we came up with a solution that strengthens the simulation aspect of the game enough significantly that we decided it would make a strong stretch goal.

Take a look at our backer update for more information on our implementation: Kickstarter.com

+1 vote   reply to comment
Rutee
Rutee Oct 16 2014, 5:58am says:

This is looking really neat and I've tossed some money at it already. Procedural Generation means I don't have to rely on other hunam to make things for me to have more games (Plus there seems to be lots of individualized options for Great Old Ones but even if they're not individualized choosing different options will probably change some gameplay elements in the scenario in different ways for different GOOs).

I saw you say it was easy to make a GOO; how easy is easy? What I'm basically asking is how fast can I, as a peon who has only minimal skill in programming, make a horde of Touhou GOOs using other people's artwork? X3 Like, are you going to include a bunch of spare skill trees and not use them? Or are you planning for custom GOO skills to be relatively easy to make?

+1 vote     reply to comment
kingdinosaurgames Creator
kingdinosaurgames Oct 16 2014, 11:57am replied:

We don't have spare skill trees but we have is an abundance of "effects" that are otherwise not used. So if you wanted to make an ability that gives a POI -5% population a turn for 3 turns that effect is in the game with a customizable duration and amount.

As for how long, the first Old One would probably take you an hour just because learning how the system works can be a little complicated, though we it will be made easier than it currently is in the actual release. You could spend hours customizing the flavor text, spawning special events and such to really flesh it out - but if you wanted to just run through and make Old Ones with some custom abilities you can make one in about ten minutes once you know how the editor works.

Generally if you're just looking at simple mechanics, it's very simple to do but if you want ta more immersive and thematic experience you can expect to spend a lot more time.

+1 vote   reply to comment
Guest
Guest Oct 17 2014, 12:42am replied:

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kingdinosaurgames Creator
kingdinosaurgames Oct 17 2014, 1:10am replied:

Absolutely no multiplayer, sorry.

The Old Ones do have their own events, some a lot and others just a few ranging from thematic to very mechanically important.

The custom Prophet element is handled solely through events, unfortunate there is no custom component specifically for Old One/Chosen One interactions.

Expectation for beta was two months after the end of KS, which puts us at the end of December - but we are thinking we may set it for January instead given how many stretch goals we hit. Even though we are tackling these after the fact we NEED to secure the proper art assets for Procedural Generation prior to securing any other assets (because they must remain consistent with the map aesthetic) and this may or may not take us out of the development cycle for awhile.

However, Beta testers will be involved in asset selection starting very soon after the KS ends.

+1 vote   reply to comment
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That Which Sleeps
Platforms
Windows, Mac, Linux
Developer & Publisher
King Dinosaur Games
Engine
Unity
Contact
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Official Page
Kingdinosaurgames.com
Release Date
Coming Jun 1, 2015
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Style
Genre
Turn Based Strategy
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @kingdinogames

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18hours 19mins ago

@IndieGameSource put That Which Sleeps on its watch list for 2015! T.co

May 3 2015, 5:24pm

Can you see that we're slowly beginning to raise our UI game? T.co

Apr 27 2015, 12:46pm

Nepal Earthquake Relief and Recovery - Support A Cause You Care About - Donate with PayPal T.co via @sharethis

Apr 26 2015, 7:12pm

Another look at our modding tools: T.co

Apr 26 2015, 9:22am

You know you made it when you have a @tvtropes page: T.co

Apr 24 2015, 2:15pm

A little birdy told me there would be another dev log today. If you follow us you know that "today" usually means about 6AM.

Apr 23 2015, 6:51pm

Kickstarter Update #25 - T.co

Apr 20 2015, 2:23pm

An example of events and opportunities screen: T.co

Apr 20 2015, 12:23pm

The Guildmaster: T.co

Apr 19 2015, 12:18pm

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That Which Sleeps
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