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"The world has forgotten your name"
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That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.


  • Corrupt, conquer, charm, and manipulate - with a fully realized world driven by thematic AIs that follow their own interests you can pursue multiple paths to victory.
  • Customize the world with your choices at the beginning of each scenario, choosing an Ancient Evil and selecting his origins and what dire deeds he has wrought on the world.
  • Make difficult choices with limited agents, choosing to send your Prophet to rouse the orc hordes or beset Kings with maddening dreams will greatly change the flow of the game.
  • Disrupt the Balance of Power by creating famines in the farmland, stoking the flame of old vendettas, or recruiting pirates to the sea.
  • Watch the fame of your Agents rise and heroes will begin to hunt them down. Let them fall as scapegoats and keep your name secret, or imbue them with dark power and take the fight back to the heroes.
  • Each action you take leaves clues behind that cunning heroes can decipher, eventually leading them to the truth. Kill or corrupt them before they find a receptive ear at court
  • A fully functioning in-game Editor that allows you to create your own scenarios, old ones, heroes, artifacts, and even agents
  • Localization supported for multiple languages and character sets
Anticipated Release Q1 2015

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Blog RSS Feed Report abuse Latest News: Getting Greenlit and Dev Log 1/3 Posted

0 comments by kingdinosaurgames on Oct 14th, 2014

Getting Greenlit and Dev Log 4 1/3


We are now at 400% of our initial funding goal and going strong - community support for this game has been overwhelming. Also, in under 3 weeks we have been Greenlit while we were only 50% of the way to the Top 100 so we must be doing something right. To celebrate, take a look at our Devlog Part 1 of 3 on Mod Support.

All of the Mod tools are alpha, dating back to the very start of the game - we look forward to replacing them all with much easier to use displays. We've also added new Stretch Goals since it looks likely we'll be pushing past Procedural Generation soon. For a preview of Procedural Generation check out our update on Kickstarter.

Thanks again for everyone's support, evil is getting stronger.

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Post comment Comments  (0 - 10 of 37)
Guest Oct 20 2014, 1:42am says:

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kingdinosaurgames Creator
kingdinosaurgames Oct 20 2014, 6:39pm replied:

We were heavily involved with the community in the run-up to the Kickstarter and the community was heavily in favor of implementing a procedural solution. While we still favor the hand-crafted scenarios we came up with a solution that strengthens the simulation aspect of the game enough significantly that we decided it would make a strong stretch goal.

Take a look at our backer update for more information on our implementation:

+1 vote   reply to comment
Rutee Oct 16 2014, 5:58am says:

This is looking really neat and I've tossed some money at it already. Procedural Generation means I don't have to rely on other hunam to make things for me to have more games (Plus there seems to be lots of individualized options for Great Old Ones but even if they're not individualized choosing different options will probably change some gameplay elements in the scenario in different ways for different GOOs).

I saw you say it was easy to make a GOO; how easy is easy? What I'm basically asking is how fast can I, as a peon who has only minimal skill in programming, make a horde of Touhou GOOs using other people's artwork? X3 Like, are you going to include a bunch of spare skill trees and not use them? Or are you planning for custom GOO skills to be relatively easy to make?

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kingdinosaurgames Creator
kingdinosaurgames Oct 16 2014, 11:57am replied:

We don't have spare skill trees but we have is an abundance of "effects" that are otherwise not used. So if you wanted to make an ability that gives a POI -5% population a turn for 3 turns that effect is in the game with a customizable duration and amount.

As for how long, the first Old One would probably take you an hour just because learning how the system works can be a little complicated, though we it will be made easier than it currently is in the actual release. You could spend hours customizing the flavor text, spawning special events and such to really flesh it out - but if you wanted to just run through and make Old Ones with some custom abilities you can make one in about ten minutes once you know how the editor works.

Generally if you're just looking at simple mechanics, it's very simple to do but if you want ta more immersive and thematic experience you can expect to spend a lot more time.

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Guest Oct 17 2014, 12:42am replied:

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kingdinosaurgames Creator
kingdinosaurgames Oct 17 2014, 1:10am replied:

Absolutely no multiplayer, sorry.

The Old Ones do have their own events, some a lot and others just a few ranging from thematic to very mechanically important.

The custom Prophet element is handled solely through events, unfortunate there is no custom component specifically for Old One/Chosen One interactions.

Expectation for beta was two months after the end of KS, which puts us at the end of December - but we are thinking we may set it for January instead given how many stretch goals we hit. Even though we are tackling these after the fact we NEED to secure the proper art assets for Procedural Generation prior to securing any other assets (because they must remain consistent with the map aesthetic) and this may or may not take us out of the development cycle for awhile.

However, Beta testers will be involved in asset selection starting very soon after the KS ends.

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OctopusNado Oct 10 2014, 5:29am says:

I have a question about Paypal donations - I haven't received a confirmation for my payment (except for the Paypal receipt) and the tier I backed on ($10) isn't available anymore. Did something go wrong?

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kingdinosaurgames Creator
kingdinosaurgames Oct 10 2014, 7:48pm replied:

No confirmation email was sent? Could you send an email to with your contact info, my partner is handling the Paypal work. I'll followup tomorrow to make sure he checks on it.

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Guest Sep 25 2014, 6:02pm says:

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kingdinosaurgames Creator
kingdinosaurgames Sep 25 2014, 9:47pm replied:

Haha, yeah - I hope someone makes that mod. I would certainly play it.

+2 votes   reply to comment
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That Which Sleeps
Windows, Mac, Linux
Developer & Publisher
King Dinosaur Games
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Release Date
Coming Q2 2015
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Turn Based Strategy
Single Player

Latest tweets from @kingdinogames

Our friends over @niveloculto has That Which Sleeps on its it's 100 indies to look for in 2015 list. (spanish)

Dec 19 2014, 3:41pm

Hexapalooza continues ...

Dec 5 2014, 11:47am

RT @zafio: Too many "space tweets" lately, right? :D Here is a couple of characters I did for That Which Sleeps @KingDinoGames

Dec 2 2014, 1:25pm

Massive KS update here:

Nov 24 2014, 5:04pm

We posted a ton of our in game tracks on @SoundCloud - check them out here:

Nov 18 2014, 12:03pm

We have a contest going on for free tier upgrades in our backer forums. This may be of interest to you.

Nov 7 2014, 1:56pm

This is boring #gamedev stuff ... but we figured out a pretty cool process for having contoured, yet interesting, coastal and island tiles.

Nov 6 2014, 12:34pm

Our forums are now open to non-backers as well.

Nov 4 2014, 10:46pm

@UsePsychology @AdrianReventun nope, just surprised (but glad)

Nov 3 2014, 11:12am

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