Banner Header
"The world has forgotten your name"
Website | DevLog | Twitter | Facebook


That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.


  • Corrupt, conquer, charm, and manipulate - with a fully realized world driven by thematic AIs that follow their own interests you can pursue multiple paths to victory.
  • Customize the world with your choices at the beginning of each scenario, choosing an Ancient Evil and selecting his origins and what dire deeds he has wrought on the world.
  • Make difficult choices with limited agents, choosing to send your Prophet to rouse the orc hordes or beset Kings with maddening dreams will greatly change the flow of the game.
  • Disrupt the Balance of Power by creating famines in the farmland, stoking the flame of old vendettas, or recruiting pirates to the sea.
  • Watch the fame of your Agents rise and heroes will begin to hunt them down. Let them fall as scapegoats and keep your name secret, or imbue them with dark power and take the fight back to the heroes.
  • Each action you take leaves clues behind that cunning heroes can decipher, eventually leading them to the truth. Kill or corrupt them before they find a receptive ear at court
  • A fully functioning in-game Editor that allows you to create your own scenarios, old ones, heroes, artifacts, and even agents
  • Localization supported for multiple languages and character sets
Anticipated Release Q1 2015

Image RSS Feed Latest Screens
Battling it Out Battling it Out Battling it Out
Blog RSS Feed Report abuse Latest News: Dev Log 5 and Dynamic Maps

0 comments by kingdinosaurgames on Feb 21st, 2015

Procedural Map Generation

By far the most daunting stretch goal we reached was the requirement for Procedural Map Generation, especially because we were currently running on a single back-end map sprite. Replacing this system has taken some time, but we've managed to create a Map Builder that allows the user to quickly generate fairly detailed strategic maps to be imported into the Scenario Builder. Take a look at the Dev Log below.

The Map Builder alpha is currently available to Beta Backers and we are moving full steam ahead towards Beta in the next couple of months. I'm hoping to post an update here in the coming days to discuss the technical approach we used in map generation.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 37)
Guest Oct 20 2014, 1:42am says:

This comment is currently awaiting admin approval, join now to view.

kingdinosaurgames Creator
kingdinosaurgames Oct 20 2014, 6:39pm replied:

We were heavily involved with the community in the run-up to the Kickstarter and the community was heavily in favor of implementing a procedural solution. While we still favor the hand-crafted scenarios we came up with a solution that strengthens the simulation aspect of the game enough significantly that we decided it would make a strong stretch goal.

Take a look at our backer update for more information on our implementation:

+1 vote   reply to comment
Rutee Oct 16 2014, 5:58am says:

This is looking really neat and I've tossed some money at it already. Procedural Generation means I don't have to rely on other hunam to make things for me to have more games (Plus there seems to be lots of individualized options for Great Old Ones but even if they're not individualized choosing different options will probably change some gameplay elements in the scenario in different ways for different GOOs).

I saw you say it was easy to make a GOO; how easy is easy? What I'm basically asking is how fast can I, as a peon who has only minimal skill in programming, make a horde of Touhou GOOs using other people's artwork? X3 Like, are you going to include a bunch of spare skill trees and not use them? Or are you planning for custom GOO skills to be relatively easy to make?

+1 vote     reply to comment
kingdinosaurgames Creator
kingdinosaurgames Oct 16 2014, 11:57am replied:

We don't have spare skill trees but we have is an abundance of "effects" that are otherwise not used. So if you wanted to make an ability that gives a POI -5% population a turn for 3 turns that effect is in the game with a customizable duration and amount.

As for how long, the first Old One would probably take you an hour just because learning how the system works can be a little complicated, though we it will be made easier than it currently is in the actual release. You could spend hours customizing the flavor text, spawning special events and such to really flesh it out - but if you wanted to just run through and make Old Ones with some custom abilities you can make one in about ten minutes once you know how the editor works.

Generally if you're just looking at simple mechanics, it's very simple to do but if you want ta more immersive and thematic experience you can expect to spend a lot more time.

+1 vote   reply to comment
Guest Oct 17 2014, 12:42am replied:

This comment is currently awaiting admin approval, join now to view.

kingdinosaurgames Creator
kingdinosaurgames Oct 17 2014, 1:10am replied:

Absolutely no multiplayer, sorry.

The Old Ones do have their own events, some a lot and others just a few ranging from thematic to very mechanically important.

The custom Prophet element is handled solely through events, unfortunate there is no custom component specifically for Old One/Chosen One interactions.

Expectation for beta was two months after the end of KS, which puts us at the end of December - but we are thinking we may set it for January instead given how many stretch goals we hit. Even though we are tackling these after the fact we NEED to secure the proper art assets for Procedural Generation prior to securing any other assets (because they must remain consistent with the map aesthetic) and this may or may not take us out of the development cycle for awhile.

However, Beta testers will be involved in asset selection starting very soon after the KS ends.

+1 vote   reply to comment
OctopusNado Oct 10 2014, 5:29am says:

I have a question about Paypal donations - I haven't received a confirmation for my payment (except for the Paypal receipt) and the tier I backed on ($10) isn't available anymore. Did something go wrong?

+1 vote     reply to comment
kingdinosaurgames Creator
kingdinosaurgames Oct 10 2014, 7:48pm replied:

No confirmation email was sent? Could you send an email to with your contact info, my partner is handling the Paypal work. I'll followup tomorrow to make sure he checks on it.

+1 vote   reply to comment
Guest Sep 25 2014, 6:02pm says:

This comment is currently awaiting admin approval, join now to view.

kingdinosaurgames Creator
kingdinosaurgames Sep 25 2014, 9:47pm replied:

Haha, yeah - I hope someone makes that mod. I would certainly play it.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

That Which Sleeps
Windows, Mac, Linux
Developer & Publisher
King Dinosaur Games
Send Message
Official Page
Release Date
Coming Apr 2015
Game Watch
Track this game
Turn Based Strategy
Single Player

Latest tweets from @kingdinogames

Made a bunch of quality of life improvements to the map builder thanks to feedback from our beta folks. Should be live tonight.

Feb 24 2015, 4:06pm

Our buddies over @RPGWatch posted our latest Dev Log:

Feb 22 2015, 12:22pm

Happy weekend, time for another Dev Log, this one showcases the new map graphics & building functionality -

Feb 21 2015, 10:58am

@DarkestDungeon congratulations on what is one of the most polished Early Access games ever. A model for us all to follow.

Feb 12 2015, 2:17pm

Went over the list of assets - some agents got the chop. It's sad to see them go but we want to make sure each felt really unique.

Feb 12 2015, 9:42am

If you haven't played Sunless Sea from @failbettergames yet it's probably time.

Feb 6 2015, 2:27pm

Massive Kickstarter Update 21 -

Jan 31 2015, 10:33pm

RT @FBaerald: A new map made for @KingDinoGames It is a real pleasure working with you guys! :) #gamedev #boardgames #maps #igdev T

Jan 23 2015, 4:55pm

@walrusmastergod Not sure just yet Walrus but we're hoping to get Beta access out to our Beta testers by the end of March.

Jan 12 2015, 12:05pm

We got some really excited messages about Richard and his work! We can't wait to show it off.

Jan 12 2015, 12:04pm

Embed Buttons

Promote That Which Sleeps on your homepage or blog by selecting a button and using the embed code provided (more).

That Which Sleeps
That Which Sleeps
764 of 28,167
Last Update
5 days ago
128 members