That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.
We've had a lot of progress with our assets and I think it's high time we started showing them off. Let's jump right into it.
Behold Karth - the First Primal - one of our Eight Ancients who are set to torment the world. He seems angry doesn't he? Each of the Old Ones was illustrated by the VERY talented Richard Luong who worked on Cthulhu Wars and we're very happy with the results. We changed the layout to let the art speak for itself, but all the information is still completely supported by tooltips.
From our In-Game Editor, you can see the races of the world and that compellingly placed plus sign that just demands a creative addition. Modding in That Which Sleeps is incredibly easy. You'll see three "types" of Race here: Elder Races, Lesser Races, and Outsiders - two more types are planned for later releases.
Most of our Agents have received an overhaul - the Prophet here has searched for you his entire life. He will be your most loyal follower and will fall on his sword (or whatever that curved thing is) at your command.
Some of our more exotic human cultures and the newly added Gnomes at the bottom - we plan to have over 200 unique portraits for the game so that you can keep track of the heroes working against you.
In-Game Hex Builder letting you create variants for features and geography - not only can you make a single sample but you can set the individuals trees to vary themselves by terrain and biome. You can also swap out the individual sprites and the composite hex will reflect the changes.
Hope you like what you're seeing - the game has come a LONG way but we still have some distance to cover. We're aiming for an April Beta with the full release later this year.
Latest tweets from @kingdinogames
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18hours 19mins ago
Can you see that we're slowly beginning to raise our UI game? T.co
Apr 27 2015, 12:46pm
Apr 26 2015, 7:12pm
Another look at our modding tools: T.co
Apr 26 2015, 9:22am
A little birdy told me there would be another dev log today. If you follow us you know that "today" usually means about 6AM.
Apr 23 2015, 6:51pm
An example of events and opportunities screen: T.co
Apr 20 2015, 12:23pm
The Guildmaster: T.co
Apr 19 2015, 12:18pm