That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.
By far the most daunting stretch goal we reached was the requirement for Procedural Map Generation, especially because we were currently running on a single back-end map sprite. Replacing this system has taken some time, but we've managed to create a Map Builder that allows the user to quickly generate fairly detailed strategic maps to be imported into the Scenario Builder. Take a look at the Dev Log below.
The Map Builder alpha is currently available to Beta Backers and we are moving full steam ahead towards Beta in the next couple of months. I'm hoping to post an update here in the coming days to discuss the technical approach we used in map generation.
Latest tweets from @kingdinogames
Made a bunch of quality of life improvements to the map builder thanks to feedback from our beta folks. Should be live tonight.
Feb 24 2015, 4:06pm
Happy weekend, time for another Dev Log, this one showcases the new map graphics & building functionality - T.co
Feb 21 2015, 10:58am
@DarkestDungeon congratulations on what is one of the most polished Early Access games ever. A model for us all to follow.
Feb 12 2015, 2:17pm
Went over the list of assets - some agents got the chop. It's sad to see them go but we want to make sure each felt really unique.
Feb 12 2015, 9:42am
If you haven't played Sunless Sea from @failbettergames yet it's probably time.
Feb 6 2015, 2:27pm
Massive Kickstarter Update 21 - T.co
Jan 31 2015, 10:33pm
Jan 23 2015, 4:55pm
@walrusmastergod Not sure just yet Walrus but we're hoping to get Beta access out to our Beta testers by the end of March.
Jan 12 2015, 12:05pm
We got some really excited messages about Richard and his work! We can't wait to show it off.
Jan 12 2015, 12:04pm