That Which Sleeps is a turn based strategy game in which the player takes on the role of an awakened evil from the world's past and must manipulate a living, reactive world from the shadows using a cast of unique corrupted Agents. The player must balance an aggressive approach utilizing his considerable power and eager hordes with the need to remain unknown to the Champions and Heroes of the world. You must be sure that when your name is again spoken by mortal tongues that it is spoken in dread, for it is too late to stop That Which Sleeps.
We've had a lot of progress with our assets and I think it's high time we started showing them off. Let's jump right into it.
Behold Karth - the First Primal - one of our Eight Ancients who are set to torment the world. He seems angry doesn't he? Each of the Old Ones was illustrated by the VERY talented Richard Luong who worked on Cthulhu Wars and we're very happy with the results. We changed the layout to let the art speak for itself, but all the information is still completely supported by tooltips.
From our In-Game Editor, you can see the races of the world and that compellingly placed plus sign that just demands a creative addition. Modding in That Which Sleeps is incredibly easy. You'll see three "types" of Race here: Elder Races, Lesser Races, and Outsiders - two more types are planned for later releases.
Most of our Agents have received an overhaul - the Prophet here has searched for you his entire life. He will be your most loyal follower and will fall on his sword (or whatever that curved thing is) at your command.
Some of our more exotic human cultures and the newly added Gnomes at the bottom - we plan to have over 200 unique portraits for the game so that you can keep track of the heroes working against you.
In-Game Hex Builder letting you create variants for features and geography - not only can you make a single sample but you can set the individuals trees to vary themselves by terrain and biome. You can also swap out the individual sprites and the composite hex will reflect the changes.
Hope you like what you're seeing - the game has come a LONG way but we still have some distance to cover. We're aiming for an April Beta with the full release later this year.
Latest tweets from @kingdinogames
We updated all of our screenshots in Steam: T.co Take a look at our original trailer to see how far we've come. Wow.
Aug 17 2015
A sneak peak of how agents deal with direct combat against heroes: T.co
Aug 10 2015
@walrusmastergod Not only that we promised our Beta users that they would get their hands on it well before anyone else - we'll make good.
Jul 30 2015
@walrusmastergod We want to kick it around Beta for a while - we only get 1 chance for EA so we want something really polished.
Jul 30 2015
Another update on our KS: T.co
Jul 20 2015
Another monster of an update: T.co
Jun 29 2015
A peek at wonders: T.co
Jun 20 2015
Massive Kickstarter Update - State of the Game: T.co
Jun 1 2015
@PerfectHorizon Nope not available yet - we'll hit everyone over the head with lots of info and stuff when something is available.
May 21 2015
@kdJosh survived his trip and is back safe and sound at home. Back to work.
May 20 2015