Teslagrad is a puzzle platformer with action elements. Magnetism and other electromagnetic powers are gained throughout the game and must be used to overcome the game's challenges and explore the long abandoned Tesla Tower. The game is set in a steampunk-inspired vision of old Europe, and through voiceless storytelling we intend to tell the story of the fall of the king of Electropia and the rise of a new (and not necessarily better) order.
Being a tester for the alpha, I can say I was surprised when I first started testing. I expected a much less polished game.
The game is very well done, bugs few and far between, and the game mechanics and puzzles are great. The puzzles are clever, the story telling method (without words or text) is really nice, and the graphics are really well done. This is definitely an original and I anticipate it's future to be on par with the best platformers.
I played the demo of Teslagrad, and I was blown away by what this game promises. The game drives you on with very little story telling, safe for a few hints that something terrible is going on. Spurred on by big scary men coming down on the city, we flee into an old abandoned tower.
The game has very little in terms of instruction - and it doesn't need any more. Any tutorial that you need is shown to you as posters or scribbled on the walls. The control scheme is dead simple, but has so much potential to create a wonderful gaming experience.
The game, at its core, has you "thinking with magnets", and you must navigate the Tesla Tower while moving big metal blocks by changing their polarity. You find other gear on your adventure through the tower, and you meet vicious monsters and cute robots on your way.
I am very excited about Teslagrad, and I can't wait for it to be released.