TERRA MELIOR is a sci fi RPG shooter with challenging gameplay, an artistic style, and a chilling story. The adventure takes place on a harsh planet of ice and snow overrun by a monster apocalypse. You play as a soldier re-animated by the flames of a dark magic she discovered. The game has 3rd person shooting (not cover based – you’ll be dodging instead!), as well as melee and magic abilities, and focuses on creative, challenging enemies, and exhilarating boss battles. There is an in-depth character system that includes gameplay mechanics like snow depth, stamina, and poise. The game will be released on Windows and Mac. There will be a Kickstarter (to be announced!) that will let you get the game at a discount.

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2 comments by TerraMeliorRPG on Jan 19th, 2015

Hey all!

Good news. Mammoths.

Here's a video:

I finally figured out how to add colliders to their legs and tusks that also push the player away. So the player can finally run underneath bosses! It's a little jerky right now though.

The green areas are the rigidbody colliders. They have to be very tall so the player won't go on top of them:

They also have an attack where they bodyslam onto the ground and then shoot lasers out of their eyes.

I also added "poof" effects. Like when a boss does a big attack that stirs up snow and... poof.

I made a single particle emitter that the game manager controls. Monsters can request a "poof", and submit a hitbox. The game manager moves the particle emitter through the hitbox and emits particles.

Particle emitters can do this automatically, but I can't control their size/shape via script. This way, I can make any box-shaped collision I want, rather than making 50 different collision particle emitters and updating them all manually when I make a change. It also lets me handle all the "poof"s in one emitter, speeding the game up, and providing an easy way to limit the total particle number.

I'll probably do the same for other effects like blood when I start optimizing. Poof.

Here's another pic of the area I've been testing in:

Thanks for stopping by!

Post comment Comments
TheCrimsonJay Jan 16 2015, 11:01pm says:

I'd love to test it for you some time, please let me know if the opportunity comes

+1 vote     reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ Dec 17 2013, 6:47pm says:

Is the project dead ? Why is there no update anymore ?

+2 votes     reply to comment
TerraMeliorRPG Creator
TerraMeliorRPG Dec 21 2013, 12:09pm replied:

Nope! I just haven't been updating it on this site until recently. I have some pretty cool development videos incoming :)

+2 votes   reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ Dec 24 2013, 2:14am replied:

oh k. i see that the game uses static animation when the player or enemy is death,why not just use ragdoll,it much more simple and fun.

+2 votes     reply to comment
TerraMeliorRPG Creator
TerraMeliorRPG Dec 24 2013, 9:59am replied:

I have ragdolls, but I added them when I was still new to Unity, so they have some issues. Eventually, I'll probably use ragdolls for most deaths, and static animations for special ones like freezing or being eaten.

+3 votes   reply to comment
šøñ_öɟ_ɭĩɓεřʈŷ Dec 26 2013, 2:05pm replied:

Hmmm ok continue to do your best then. Looking forward to this game :)

+2 votes     reply to comment
TerraMeliorRPG Creator
TerraMeliorRPG Dec 27 2013, 1:49pm replied:

Thank you! :D Me too - I can't wait until I can sit down and just play it straight through.

+3 votes   reply to comment
Coded_Ninja Oct 8 2013, 5:41pm says:


+2 votes     reply to comment
Coded_Ninja Sep 17 2013, 6:48pm says:


+2 votes     reply to comment
Varkplaas Mar 9 2013, 10:45am says:

looks nice

+2 votes     reply to comment
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Latest tweets from @terrameliorrpg

Back view of flaming armor: T.co #screenshotsaturday #gamedev

Oct 11 2014, 1:22am

I set the player on fire. T.co #screenshotsaturday #gamedev

Oct 11 2014, 1:21am

RT @GraphineSoft: Check out our Granite Mines demo if you missed us at Gamescom: T.co #unity3d #gamedev T.co

Sep 15 2014, 11:15am

@SpaceBearDev This looks amazing, good job!

Sep 13 2014, 11:12am

RT @SpaceBearDev: Tweaks to the helmet area of our new soldier. Might as well share it since, you know, #screenshotsaturday #gamedev http:…

Sep 13 2014, 11:12am

Back view of armor T.co #screenshotsaturday #gamedev #indiedev #unity3d #blender3d

Sep 13 2014, 11:12am

New armor view #2 T.co #screenshotsaturday #indiedev #gamedev #unity3d

Sep 13 2014, 11:11am

Working on a new armor set! T.co #screenshotsaturday #gamedev #indiedev #unity3d #blender3d

Sep 13 2014, 11:10am

@ThunderPigGames Will do, thank you!! I love it when I can spend quality time with blender :D

Aug 11 2014, 12:42am

@ThunderPigGames Thank you!! :D I'll let you know when the demo is out, if you want. Can't wait to play the full game myself :P

Aug 9 2014, 5:35pm

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