A Space Shooter and Platformer mash-up with guns, robots and time travel. Currently in progress and slated for 2014. It hit you right in the feel center with a nostalgia sandwich. Targeting desktop builds first and mobile second.

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Adding more rows of crew quarters Puzzle Pieces Updated Crew Cabin art
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1 comment by firebelly on Aug 1st, 2013

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This build really focused on a couple of things. One was adding some sort of task/quest system. It won't be very complex. At any given time, you will have one or two things going on. A main and an optional. The main will be simple such as collect enough energy to power the ships . Optional quests will be bonuses on top of anything you gain for a mission. Kills will get you metal, collecting energy cubes will get you fuel. The tasks will be mostly for your own reference, maybe you get a super bonus if you find 5 different boxes of rock, if you don't read the tasks you won't know where you are.

So where are we? Where are we going?

  • Concept if finalized, the game will be set in the present and you can go to different times to collect powerups and technology.
  • You will be able to bring in help from other times or other places using portals.
  • The other time zones are not built or designed yet, this will come later.
  • The end game is still fuzzy, but it will culminate with a battle that should be memorable.

What's a normal day in the life of the last ship from your planet?

  • Your day to day activities will be normal events. Looking for technology and fuel at local areas in the system, repairing your ship and researching things.
  • From the nav room you can pick missions to gain fuel
  • Each mission will have all of the things you need, let it be food, fuel or whatever. Each level will be shifted towards one area. This will ensure, that if you hate a certain type of level, it can be avoided.
  • With each milestone of energy, you will be able to research deeper into the power of the "device".
  • Once you have enough clues you can confront the last boss.

Here is the latest shot of the crew cabin in full res. This is a work in progress of course.

Updated Crew Cabin art

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Gn0meSlice Dec 23 2013, 10:50pm says:

Just heard about C-Jeff doing the music for this. Interest has basically doubled. Can't wait! Any plans for distribution on release? Desura? IndieGameStand?

+1 vote     reply to comment
firebelly Feb 8 2014, 6:31pm replied:

Totally in the plans. I am targeting PC/Mac/Linux initially, so all those can hit all those game stands :) C-Jeff is AMAZING BTW.

+2 votes     reply to comment
GamingZone Mar 17 2013, 6:45am says:

It's can nice and good game, u put web, i hope u do a browser version :)

+2 votes     reply to comment
firebelly Apr 2 2013, 4:04pm replied:

It's a total possibility!

+3 votes     reply to comment
xxltnt Mar 13 2013, 9:20am says:

Looks very nice!
Im also developing a game in construct 2 (The blue guy's adventure), could i ask you how you did the save system (in the video, there is a continue button)?
Goodluck with this project, it looks awesome!

+2 votes     reply to comment
firebelly Mar 13 2013, 12:07pm replied:

Saves can be handled a couple different ways, as normal, local storage is your goto. There is also the use of functions, where you can read in JSON string. Writing to the HD is not easy.

+3 votes     reply to comment
Neuntoter Mar 9 2013, 7:30am says:

This looks like some crazy fun.. I love the visuals of the game and the concept of the 2D space shooting and 2D spaceship exploration. Watching this one.

+2 votes     reply to comment
2048Terrabit Dec 7 2012, 9:49am says:

mmm interesting conception and good graphic. +watch

+2 votes     reply to comment
moddlord1 Dec 16 2012, 5:21pm replied:

looks good going to watch

+2 votes     reply to comment
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