In this game you play as the planet Tempest-13C, fighting against the colonising human fleet. Wield the wind and destroy all that tries to land. Tempest-13C was developed by WildGrass Games in a 48hour Game Jam which lasted from the 12th to 14th of April. This version essentially amounts to a physics toybox in which their is no win or loss condition, however we will be using this prototype as a foundation for a full game due for release later this year.
This is the result of our most recent 48 Hour Challenge, and a demo taste of what's to come from this concept.
Probe: Small and fragile, these drones are the first wave of attack. Should one land and maintain a signal from the surface it will begin to call down Dropships.
Dropship: Dropships will descend upon getting the call from a landed probe, they have a lot more health but are just as unwieldy and deal more damage to things they collide with. Upon landing, the dropship will begin construction of a building.
City: Cities spread from a single building and will continue to do so until you destroy the last one in its cluster.
Earn score multipliers by being more creative with how you destroy your enemy!
A + D = Pan left and right across the landscape to make sure you've caught all approaching drone ships.
Left Mouse= Hold down left mouse and gesture to create wind currents and bring the invading fleet down!
This demo is a physics and systems toybox and there is no win or lose condition.