Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Report article RSS Feed Using particle weather

I'm going to show you how to use particles for weather, replacing func_precipitation.

Posted by tfrepl on Sep 4th, 2011
Intermediate Level Design/Theory.

Particles are better then "brush weather" because:
   More detail.

So, tfrepl, how do you add particle weather? Is it hard?
Let me answer that question with an answer:

1. Create an info_particle_system about 512 units above the floor/structure/building (experiment with the height for better results).

2. Edit the following in your info_particle_system:

             Particle System Name: env_rain_001 (for rain) or  env_snow_light_001 (for snow).
             Start Active?: Yes            
             Flag as Weather?: Yes


Notes: Flag as Weather is used to remove the particles if the user has chosen to remove weather.
Particle System Name: there could be other options (showed bellow).
The more info_particle_system's you add the more dense the weather will be.
You might want to add func_precipitation, to fill in the gaps.

3. You're done. Here's a comparsion and a list of weather effects.

Zoom in for better effect.

                    func_precipitation:

Close-Up

                    env_snow_light_001:

info_particle_system Snow

                    env_rain_001:

info_particle_system Rain


      Some of the weather particles:

code:
env_rain_001
env_rain_001_mist
env_rain_001_mist_256
env_rain_001_streaks
env_rain_001_streaks_256
env_rain_002_256
env_rain_gutterdrip
env_rain_guttersplash
env_rain_ripples
env_rain_splashring
env_rain_splashripple
env_snow_light_001
snow_steppuff01
snow_steppuff_mist
water_burning_steam
water_playerdive_bubbles
water_splash01
water_splash01_bullet
water_splash01_cluster
water_splash01_column
water_splash01_droplets
water_splash01_playerripple
wateR_splash01_ripple
waterfall_bottommist
waterfall_bottomsplash
waterfall_bottomwaves
waterfall_mist
waterfall_rocksplash
waterfall_rocksplash_2
waterfall_sides

Hope this helped :) .

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Team Fortress 2
Platforms
Windows, Mac, PS3, X360
Developer & Publisher
Valve
Engine
Source
Contact
Send Message
Official Page
Teamfortress.com
Release Date
Released Oct 7, 2007
Game Watch
Track this game
Tutorial
Browse
Tutorials
Report Abuse
Report article
Related Games
Team Fortress 2
Team Fortress 2 Multiplayer First Person Shooter
Related Engines
Source
Source Commercial Released Oct 31, 2004
Related Groups
Valve
Valve Developer & Publisher