Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
Horribly unbalanced, don't listen to the other reviews. This game removed the fun and skill from Team Fortress Classic. It's basically Team Fortress Classic for dummies. They improved the graphics, but toned down the gameplay. They made disney looking characters, and now have cash shop outfits. The game is slowed down, made easier, and any kind of skill or learning curve was taken out, limiting the amount of strategy and teamwork in the process. Team Fortress Classic was always about fast paced competitive team based action. The game had a bit of a learning curve, and that could be a turnoff for new players who didn't jump onto the scene right away. In Team Fortress Classic, you had skills like grenade jumps, concussion grenade jumps, precise aim after being hit with a concussion grenade, bunny hopping, changing direction in midair, rocket jumping, pipe jump, launching teammates, one hit kill stabs by twisting at the right moment which would appear that you backstabbed from the front, and the list goes on and on. Skills like these were a staple of TFC, and were what seperated it from your generic team based shooters. Team Fortress 2 virtually removed ALL of that and turned it into another slow paced point and shoot game to appeal to the casuals. TFC was THE most popular online game of all time during it's prime, why would the sequel need to appeal to casuals? All they did was turn off their core group of players to go after a completely different market.
The whole overall theme of TF2 is goofy, but I guess it's the kind of thing casual gamer 12 year old kids enjoy. To me, they just ruined the greatest team based shooter of all time. In TFC, you could argue that every class had their uses in competitive games, but TF2 doesn't have that same kind of balance. In fact, classes don't stand out as much in the areas they are strong in. So congrats valve, you turned TFC into the equivalent of a dumbed down MMO like everyone wins type game with teams and guns. It's a shame.
Well, I know I'm going to get a lot of hate for this, but here goes. Valve fanboys can kiss my ***, this is my OPINION, google it if you don't know what that means.
After playing a good 10-20 hours, here is my breakdown of TF2, in order of importance, from most to least:
Gameplay 6/10: it's alright, but nothing special, a game that revels in mediocrity. If I wanted a standard run and gun shooter, I'd play Quake 3 again. If you're lucky enough to have a decent team, you may have some teamwork going on, more likely you'll just have the occasional medic healing you. Totally un-immersive gameplay, however.
Audio 3/10: guns sound like automatic staplers, however, the voices are alright, and some of the comments are amusing.
Animations 4/10: not very lifelike, somewhat to be expected in a cartoon game, but still.
Community 1/10: mostly a bunch of whiny 10 year old fanboys. I'd rather play CoD on Xbox without being allowed to mute anyone than play with the TF2 community. The fanboy butthurt that will emerge due to this post only proves my point.
Graphics 2/10: Don't get me started... graphics aren't that important, but really? This isn't stylistic, it's lazy.
Support 2/10: would get a great rating, except for the hat anal rape Valve lays down on owners of this game. Nice try attempting to milk this pile of mediocrity for everything it will give, Valve.
Overall, dodge this game unless you want another boring FPS trying to be stylistic and original by doing what Quake and Doom did better a decade ago. Unless you're partial to paying for virtual items, if so, go ahead and DL this one ASAP.