BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first! Cap all 5 points in sequence. Locked points may not be capped.
CP_Labor
TF2 Granary/Warpath Style
Map Author: Drunken Gun, 007
BLU and RED have once again discovered each others' clandestine bases, coincidentally located directly nextdoor to one another! Defeat your colorfully clad opponents and take their base by force lest ye have yours taken first!
Special Thanks to Jason "Murder" Bowser Koopa and the BFF & [1-UP] Clans
Cap all 5 points in sequence. Locked points may not be capped.
NOTE TO 32 PERSON SERVERS -while this map was not made for 32 person servers, many play it for a fun time since 32 people in close quarters is just like the old tfc days. If you run this map in a 32 person, instant respawn server I recommend you set the respawn time up to 4 or 5 seconds.
UPDATE 12/1/2007 FINAL VERSION RELEASEDI'm proud to release the final version of cp_labor. I've done what I think will finalize the streamline of gameplay, with some of the following changes to the map from b3:-Central cap time is now slightly shorter -Final cap time is slightly shorter -All progressive respawns are now exit-only -Final polishing on lighting, models, and texturesThanks to everyone who playtested and gave me prompt feedback. Enjoy!
UPDATE 11/20/2007 cp_labor_b3 releasedMany new changes have been made to try to streamline gameplay during caps 4 and 5. Here are the highlights:-Team-only elevator added to each base to aid defense getting to top floor -Side catwalk added to courtyard as 3rd exit from base to aid defense -Larger windows in houses to help ease getting out -Central cap time reduced -Round max time reduced to 6 mins from 7 mins -Lots of texture fixes -General lighting improvementHappy Thanksgiving! DG
UPDATE 11/8/2007 cp_labor_b2 releasedThe bugs that are noted below have been fixed and beta 2 has been released. There are still some lighting issues that need to be addressed but I saw it more important to release a version that amended the awful exploit of being able to shoot through some walls. Enjoy!DG
UPDATE 11/6/2007: The following bugs are noted and are being fixed for beta 2 to be released ASAP:-firing through towers and train caboose shouldn't be allowed -removing train caboose and tank car from in front of houses
-towers are now solid
-red spawn 1 all spawn in same location (without telefrag luckily) -barrels should not break -purple bookcases removed -red boiler should not let players inside of it (lol) -various texture fixes -decrease max round time from 8 minutes to 6 minutes -decrease time added per cap from 5 minutes to 3.5 minutesWill release beta2 with these changes, please note any more bugsDG
CP_Labor_Beta11/4/2007 Work in progress to make visibility and lighting finalized, once TF2 SDK is released.Special Thanks to Jason "Murder"