Tiberium Crystal War Website

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Brothers and Sisters! Rejoice! For the day has come, the day that we will change the course of the Tiberium Crystal War! Join Nod or GDI in the epic struggle for Tiberium.

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Blog RSS Feed Report abuse Latest News: Server & Launcher Functional

0 comments by zunnie on Jun 23rd, 2015

Launcher Functional
The Launcher is now working properly again and you can view how many players are in the game and join it.

Server back online
The server is also back online.You can join the irc channel at irc.cncirc.net in #mpf-tcw
Our Teamspeak for voice chatting is also online at ts.multiplayerforums.com

Thanks for joining
Thank y ou all for (re)joining up and making this game fun to play!
Greetz!

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Tiberium Crystal War Software Development Kit 1.52

Tiberium Crystal War Software Development Kit 1.52

Feb 13, 2015 SDK 0 comments

This is the SDK package which contains ALL the tools and assets you require for constructing content for Tiberium Crystal War.

Tiberium Crystal War Game Client v1.52b

Tiberium Crystal War Game Client v1.52b

Feb 13, 2015 Full Version 6 comments

FREE2PLAY: Welcome back Commanders, we have prepared a new version of Tiberium Crystal War in a slick automatic installer and fixed up launcher. v1.52b...

Tiberium Crystal War - Dedicated Server Patch 1.52

Tiberium Crystal War - Dedicated Server Patch 1.52

Jul 9, 2012 Patch 2 comments

This patch contains the latest files required to run a 1.52 Updated Dedicated Server for Tiberium Crystal War. Make sure you INSTALL 1.51 FIRST.

Tiberium Crystal War - Dedicated Server Patch 1.51

Tiberium Crystal War - Dedicated Server Patch 1.51

Jul 3, 2012 Patch 0 comments

This patch contains the latest files required to run a 1.51 Updated Dedicated Server for Tiberium Crystal War.

Tiberium Crystal War 1.50 - Dedicated Server

Tiberium Crystal War 1.50 - Dedicated Server

Jun 24, 2012 Server 0 comments

The dedicated server files for Tiberium Crystal War 1.50 so you can host your OWN server now on GameSpy whereafter it gets listed on the browser automatically...

3DS Max Tool - W3D Exporter Plugin

3DS Max Tool - W3D Exporter Plugin

Sep 20, 2011 Mapping Tool 2 comments

This is modified plugin of Westwood's original W3D tools for GmaX, intended for use with 3DSmax 8. You can use it to export your created assets as W3D's...

Post comment Comments  (310 - 320 of 345)
56er
56er Jan 22 2012, 6:55am says:

Hm, what about jump jets for commands and zone troopers? Also, the capturing of a Tiberium Spike doesn't always seem to work, what about adding a console like in that valley map you crushed our team so bad ;)?
And infantry updates for better starting weapons please! Add least an upgrade that gives you an MP rather than a pistol to fight tanks and commandos?

+1 vote     reply to comment
zunnie Creator
zunnie Jan 22 2012, 7:52am replied:

Capturing spikes does always work. If it does not, you left the spike center area or you had already captured a spike with your engineer before.

The spawncharacter won't be changed i think sorry.
Even if we did add the MP it would fire steel bullets at armored vehicles doing little to no damage anyway so what is exactly the difference?

Not to mention that the purchasable Rifle Soldier for $300 will become useless then. Since the character you spawn with already has a rifle.

+1 vote   reply to comment
56er
56er Jan 22 2012, 2:11pm replied:

Hm, okay, so what do I have to do so I can capture another Spike?

Any not medium or heavy armored vehicle (like raiders and buggys)could still take damage, that could be useful, though even I not sure if this was actually good. The Mp was just about geeting the start charachter to have an upgrade to give him more chance to fight adv anced chars back.

What do you mean with, your starting charachter already got a rifle? All you have is this ear useless pistol :( and the C4...

Ah and what about the jump jets? :D

+1 vote     reply to comment
zunnie Creator
zunnie Jan 22 2012, 2:54pm replied:

You can capture one spike with an engineer, then you have to buy a new engineer and can capture another one.

Jumpjets are a wip, not sure how to properly implement it yet, but i'm looking into it :)

+1 vote   reply to comment
APOTHECARY888
APOTHECARY888 Jan 21 2012, 9:24am says:

are you guys gonna make more "Full Releases" or just add patches now?

+1 vote     reply to comment
zunnie Creator
zunnie Jan 21 2012, 12:02pm replied:

There wont be any more patches for now. Next full release will be 1.20, not sure when that is ready. Could be 2 weeks but also a month.

+1 vote   reply to comment
APOTHECARY888
APOTHECARY888 Jan 21 2012, 10:49am replied:

hey can you guys make a patch for this game so you can build bots? just an idea ;)

+1 vote     reply to comment
zunnie Creator
zunnie Jan 21 2012, 12:10pm replied:

You can already add bots like i did on the Coop Maps. You will need to download the editor then.

+1 vote   reply to comment
APOTHECARY888
APOTHECARY888 Jan 21 2012, 10:51am replied:

Sorry for the replies...

but when you make the Nod rifle infantry can you take the c&c kw model?

+1 vote     reply to comment
zunnie Creator
zunnie Jan 21 2012, 12:01pm replied:

We only do TW stuff, not KW.

+1 vote   reply to comment
zunnie Creator
zunnie Jan 20 2012, 8:03pm says:

www.tiberiumcrystalwar.com new website is online :)

+1 vote   reply to comment
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Tiberium Crystal War W3D
Platform
Windows
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MPF
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Release Date
Released Feb 12, 2015
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Highest Rated (5 agree) 10/10

I see a nice future for this mod ;D

Jan 5 2012, 6:44am by xLolyzx3

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