Hi folks!

It’s been a long time since our last post here. We were looking foward to show all of you our new project, this time for mobile devices. It’s called Taps & Dragons and is a clicker game inspired by the famous mobile game Tap Titans.

logo

Gameplay:

The main mechanic of the game is really simple. The player only has to “tap” to defeat the enemies. When the current enemy dies, the player obtains gold. The enemies don’t attack. They behave like giant dummies.

jugabilidad1

“Always win”. That’s the philosophy of this game.

There are ten enemies per level. Each map is composed by five of these levels. When you reach the enemy number 10 of each level, the dragon of this map will make its apparition to put the player in a tight spot. You will have only 30 seconds to defeat the boss. If you fail, you’ll have to start that fight again. The dragons that appear in the levels multiple of 5 are much harder than the rest and can kill your allies. When this happens, your DPS can decrease drastically (it will depend on the killed ally).

Currencies:

When an enemy is killed, the player obtains gold. It is our soft currency. We can buy lots of stuff with it, like leveling our hero to increase her DPT (Damage Per Tap), buy new skills and even hire allies who will help us defeat our enemies and even collect gold when the player is not playing the game.

panelHeroes


On the other hand, we’ll have “Dragon’s eyes”. This is one of the hard currencies. The players will be able to buy them in our store, but it is also possible to earn them by playing. We’ll detail the perks and actions that you’ll be able to do with this currencies in futures updates, but it will go from gold purchases to resurrect your allies and eliminate the skills cooldown.

Yami:

Our main character is a girl called Yami. In the begining, she started as a ninja, but her design has evolved a lot (and it will evolve even more). Her mission is defeating the dragons and their army. Her allies will support her with their abilities.

Yami panelnombre


You’ll be able to level her and buy active skills with gold. Most of this skills are used to increase the DPS, but there will be some to earn more gold.

panelYami


In future updates we’ll tease you with more details about our allies, fusions, stages, equipments and enemies. In the meantime, we would love to hear all your feedback.

Cheers!

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Maps and Heroes

News

Hello everyone!

A couple of weeks ago, we talked about the gameplay and our philosophy “Always win” (the player never loses, but rather keeps progressing). We also presented the gold and its function as “soft currency”. We introduced Yami, a ninja who has the main role in our game and is in charge to face all the monster who are waiting her on a endless game.

This week we talk about maps, levels and some of the heroes that will help Yami in her adventure.

Maps:

Each map is composed by five levels, each of those has ten monsters to defeat, being the last one The Boss. The player will confront him at least 5 times in every map, achieving its death in the last level, always a multiply of 5. When the player defeats the Boss, he will pass to the next map.

In the new map we’ll find new enemies and a new boss. Some enemies are variants of others that can be found in other maps, but some of them will be unique per map.

monstruos


To get the “deep effect” and progress, we put 2D elements in a 3D cylinder with a texture. When you kill a monster, the cylinder twists. The cylinder is composed by 10 parts, where a prefab with 2D props is randomly generated. With this, we want to give the player the impression that he isn’t spinning around one time and another. Each map will have at least 10 of this prefab.

cilindro


Heroes:

Heroes are the key to progress fast in Taps & Dragons. Their main function is to attack the enemies even when the player is not playing. What? The game plays itself? It does. Like other mobile games, it counts how much time the player has been out and calculates the gold that he would have earned if the heroes had been attacking and killing enemies. This creates a “return trigger” for the player: he knows that there is a reward waiting for him.

Each hero has 10 abilities. Those abilities will improve the group’s DPS, critical chance, rewards, etc. Highest level heroes will have unique abilities.

habilidades


We’ll have three types of heroes depending on their abilities: damage, utility and luck. Each one is focused on improving the group in a different way, either by dealing damage, enhancing stats or getting more rewards from the enemies. Of course, there will be mix of roles that will depend on the decisions that the player takes.

Down below we present some of our heroes. Lots of them are homegrown, but we didn’t want to miss the chance to introduce “easter eggs” of big characters who have left a mark on us. You will find too lots of easter eggs on the maps, enemies, bosses, and so on.

heroes


We hope you liked what you saw. We appreciate all the feedback that you send us. We want to hear your ideas!

Cheers!

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