Straight from the changelog:
Added new NPC, the Punisher:
• If you’re up for a greater challenge, the Punisher can increase the dungeon difficulty for you.
• There are currently 17 punishments you can activate:
1. Enemies attack twice as fast
2. Enemies deal double damage
3. Health regen is nulled
4. Item rarities forced to Basic
5. No anti-stun potions
6. No healing potions
7. No coins from slain enemies
8. No healing from Lady Tallowmere
9. No health globes from slain enemies
10. No hearts from slain enemies
11. No merchants
12. No treasure chests
13. Resistances are nulled
14. Rooms contain double enemies
15. No red level-up vials
16. No green level-up vials
17. No purple level-up vials
Added new dev console command:
• delete high scores
Other changes:
• Added counter for how many kittens you’ve sacrificed.
• Added counter for how many punishments are active.
• Damage you receive is now capped at 33% of your max health per hit.
• Fixed a bug where new rooms would sometimes not load.
• Fixed enemies not doing enough damage if you had gained resistances from gear or passives.
• Fixed pinwheel floating text displaying incorrect damage numbers.
• Fixed zaeries not spinning enough when getting hit.
• Health regen now only kicks in if you haven’t been hit in the last 3 or 4 seconds.
• PlayStation 3 gamepads now work with Mac OS X builds again.
Known issues:
• On the pre-game launcher, clicking the “Play!” button sometimes causes the game to hang before it even starts (you’ll get a black window that doesn’t go anywhere… the Unity splash logo doesn’t even appear). If this occurs, please force quit the game, open the pre-game launcher again, and click Play! without clicking anything else; should work the second time. I have submitted this bug to Unity with the error log it produces, as this seems to be out of my control, so hopefully Unity will fix it soon.
If you'd like to purchase and/or download Tallowmere, please visit Tallowmere.com
Thank you everyone for your support!