Tale of Echoes is an experimental project. It is also a very personal project. Tale of Echoes will blend traditional RPG elements with new ideas.

Image RSS Feed Latest Screens
Mockup for spell synth system Main menu mockup Battle Prototyping
Blog RSS Feed Report abuse Latest News: Spell Synth System

1 comment by RayBarrera on Aug 7th, 2013

Mockup for spell synth system

Basic spell types:

Rather than learning specific spells, you collect Blank Spell Scrolls from various sources. Spell scrolls will allow you to learn generic spell types, such as Bolts, Strikes and Pulses. Bolts are projectile spells, which deal damage based on distance. Pulses, on the other hand, are area of effect spells which damage all enemies in range.

Elemental Infusion:
Before you can actually cast a spell, you must perform an elemental infusion using an elemental shard. Don't worry, you only have to do this once per spell. This will allow you to assign an elemental property to your spell. Fire, wind, earth, water, lightning, dark, light and cosmic are the elemental properties you can chose from. Each element is associated with a stat, a beneficial status effect and a negative status effect. For example, fire is associated with Strength(stat), Regeneration (beneficial) and Burn (negative). Darkness is associated with Intelligence, Havoc and Sleep.

Customization:
You may further customize your spells in the following ways:

  • Levels: Spells may be leveled up with upgrade points (more on that at a later time). Leveling up a spell increases its overall potency.
  • Inscriptions: These are items that you can collect from a variety of sources that allow you to modify your spells in a number of ways. For example, the Mark of Havoc inscription grants additional critical chance when the caster's health is low.

Some spells may have rare scroll variants which allow for more inscriptions to be added to a single spell.

Caster Affinity
Caster affinity is a stat that is based on a number of things, such as the frequency with which you cast certain elements, the level of your spells and the number of spells of the same element. This system will grant you bonuses accordingly. If you choose to specialize in fire elemental spells, your fire potency will increase, however, the system will not punish you for mixing and matching spells, it will just grant you a different affinity bonus.

Caster affinity will also unlock special abilities (more on these at a later time).

This is just one system in Tale of Echoes. I'll be sharing more on different systems in the near future including Combat Abilities (yes, non-mages will have a similar system) and Combat itself.
Thanks for reading!

-Ray

Media RSS Feed Latest Video
Post comment Comments
eratez
eratez Nov 8 2012, 12:25am says:

looks interesting, but not a lot of information. would you mind giving some more info/news about it?

+3 votes     reply to comment
RayBarrera
RayBarrera Aug 14 2013, 3:10am replied:

Old comment, I know, but I've started updating the page again, and there is some more info!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Tale of Echoes
Platforms
Windows, Mac, Linux
Developed By
RayBarrera
Engine
Unity
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Tale of Echoes on your homepage or blog by selecting a button and using the HTML code provided (more).

Tale of Echoes
Tale of Echoes
Statistics
Rank
14,442 of 22,691
Last Update
4 months ago
Watchers
24 members
News
2