TAKEDOWN is a thinking-person’s shooter. The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.

In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.

This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.

Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.

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0 comments by TheUnbeholden on Feb 10th, 2014

New Map: Cargo Hold

Screenshot: Prntscr.com

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

New Map Relight: Radar Storm

Screenshot: Prntscr.com

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Radar Base Firefight Maps for TDM & LMS

Screenshot: Prntscr.com

  • Quad
  • Outside

New Weapon Set: AG Bullpup

Screenshot: Prntscr.com

  • AG-A3 Carbine in 5.56x45mm (Semi, Full)
  • AG-3P SMG in 9x19mm (Semi, Full)
  • AG-DMR Rifle in 5.56x45mm (Semi)

The AG weapon system is a bullpup configuration rifle, offering increased accuracy in a compact package, while having slightly increased felt recoil.

New Features

Steam Connection Updates

  • Invite/Join Game via Steam Friends List Support Added
  • NAT Traversal through Steam Lobbies Improved
  • Hosting a game defaults to Public Game

Controller Updates - Screenshot: Prntscr.com

  • Support for AI Hold/Direction Commands
  • Added Improved Look Acceleration for smoother movement
  • Added Look Acceleration modification on Zoom
  • New Default Control Scheme based on Xbox testing

Added Co-Op Mission support to Dedicated Servers (Beta)

  • Mission will wait for players to join to begin
  • Map Rotation can be set in defaultgame.ini
  • Players joining after 1 minute will spectate (to prevent quit/join exploit)
  • TH & BD not yet supported
  • Co-Op Mission Dedicated Server information listed here: (Coming Soon)
Bug Fixes
  • Fixed Crouch on Xbox 360 Controller
  • Multiple Localization fixes in Spanish, French, Italian
  • Fix to broken strings when customizing control scheme
  • Fix to Join Game Error
  • “Reset Controls to Default” fixed for Controller
  • Fixed bug in suppressed pistol ammo
  • Fix for civilian VO sometimes not being loaded properly in Cargo Ship
  • Fix for Cargo Ship sometimes incorrectly failing
  • Fix for HQ Night Team Spawn Issue in Att/Def Alley
  • Fix for last round in magazine sometimes not doing damage properly
  • Fix for player names disappearing in lobby in Spanish/Italian
  • Stopped the “F1” Playerlist from popping up behind AAR at end of match
  • Minor AI bugs fixed
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Takedown: Red Sabre
Platform
Windows
Developer
Serellan LLC
Publisher
505 Games
Engine
Custom Built
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Official Page
Takedownthegame.com
Release Date
Released Sep 20, 2013
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Style
Genre
Tactical Shooter
Theme
Realism
Players
Single Player
Project
AAA
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