Tainted Fate is an open world horror adventure game played with two protagonists with original gameplay features. Played in first person, it features an inventory system, dynamic conversations, puzzles, two timelines (1940's and 2012), latest graphics technology and an engaging story that changes depending on your decisions.

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Teh Camera
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HeadClot Feb 12 2013 says:

I love the company name :P

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Argoon Feb 13 2013 says:

Very good model indeed, i know this is not final but please don't take this critic badly, now your texturing and uvmapping skills i'm afraid are still rough around the edges, the cutting seams of your uvmap are visible, when making the texture remember to overlap 3 or 4 pixels the uv map border with the most important color you are using on that area, if is a majorly gray looking place use a gray color, if is a green looking space use that color and so on and on, be careful not to spill to other uv islands tho, also from what I've seen on your demo game and this model you also have a tendency to exaggerate your normal maps bumpiness, moderation is the key remember that, and finally don't forget to give a used look to your camera texture, scratches and some dirt on it will give it that extra realistic touch. ;) Good luck and i can't wait to see the final product in game.

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MisfitVillage Author
MisfitVillage Feb 13 2013 replied:

Hey man, thanks for the advice :D Believe it or not (it's probably "not") I'm actually pretty good at UV unwrapping, I was working on the camera whole last night and took these screenshots before going to sleep because I felt like it. Unfortunately I didn't cover the seams. I have a system for that; after generating the UV unwrap image from materials in wings3d, I generate the outline edges with a width of 2 pixels and material colors (covers the seams), after that I add the ambient occlusion layer. As you can see I forgot to generate the edges layer and got black seams :d Fixed now :D
Thanks for the constructive criticism ;)

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Argoon Feb 17 2013 says:

No problem :)

Just so you know i learned modelling with wings3D also , fantastic little program indeed, but now i use Modo 601 for 6 years to me is like wings3D on steroids.

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Still a work in progress, but getting there...

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Feb 12th, 2013
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