Tainted Fate is an open world horror adventure game played with two protagonists with original gameplay features. Played in first person, it features an inventory system, dynamic conversations, puzzles, two timelines (1940's and 2012), latest graphics technology and an engaging story that changes depending on your decisions.
Welcome! This is the first Pre-Alpha\TechDemo version of the game for Apple's MAC OS X. You can roam the island at your leisure and find cool stuff. Dozens of new stuff added. Check the details:
I do not own a Mac and could not test this. To anyone downloading this: please send your experience to email@example.com
Let me know if it works and how well it works, are there any graphical bugs and crashes, how many frames per second you get on your system,...
Please include your specs (CPU, GPU, RAM and MAC version).
Also it's compressed into a .ZIP file. Probably not a mac user's first choice, so tell me what to compress it into.
CONFIGURATOR is your one-stop shop to tweak the settings like the resolution and stuff
GAME is the executable that runs the game itself.
recommended PC specs, I don't know what kind of MAC specs you need (if you leave the settings the way they are):
GPU: geforce 260gts or AMD equivalent
CPU: 2ghz dual core
RAM: 1GB on Win XP, 2GB on Win Vista, 7, 8, MAC
NOTE: the water reflections and shadows were turned off, if you want to turn that stuff on, go into options and set shadows to MEDIUM and water reflection to MODELS ONLY
If you turn off everything in the settings, you can run it on a geforce 8800 or AMD equivalent and a 2.0 single core cpu with a steady 40 frames per second.
The requirements will go down in the final release of the game. What you are playing now is an unpolished messy build with 30% placeholder graphics.
Please don't be mad if the game does not run on your PC the way it was intended, it's a work in progress.
Tainted Fate P-Alpha 1
-The first one.
Tainted Fate P-Alpha 2
-Terrain Level Of Detail added, game runs 1.5x better and terrain is smoother
-Sprinting, still no gui for it
-Wind velocity changes depending on map
-added different fences for every building
-Ladders are now functional - still funky, but usable
-Added many objects with dynamic physics
-replaced many missing textures
-normalized normal maps (no more excessively bumped 2005 style textures)
-Made 2012 versions of buildings (very run down and old)
-Added temporary main menu for map choosing