TactiX is a unique tactical experience with a huge variety of maps and gamemodes. If you play the default gamemode called "Deathmatch" your task is to destroy the map in a way that you are going to be the last player standing on top of it using 11 of (currently) up to 46 unqiue skills. If you fall into the abyss then you can't win the round anymore but you can still influence the game with your abilities. The final game will also going to offer a huge modding API so people can easily add their own gamemodes, skills, blocks and other features.

Report RSS Alpha 0.0.5: It moves!

Big update which introduces a completly new category of skills, a new ultimate skill, a bunch of new skins and much more.

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Alpha 0.0.5: It Moves!

The newest version of TactiX contains many improvements, two new skills and a whole new bunch of skins. Additionally a new mechanic has been added as well as a couple of new features. The full changelog is available in the news section of the launcher as always. We are going to cover the most important things in this post.

Movement

The latest update introduces a completly new type of abilities: Movement-Skills!
Every character has now received an additional abilty slot which can hold a single movement skill. These skills enhance, change or alter a players movement pattern. Future skills in this category may completly change the players walking pattern to frog-like jumping, sliding or even levitating/flying for short periods of time. Currently there are 3 movement skills including "Double Jump" and "Power Jump" (which had their type changed from utility skill to movement skill) and a new skill called "Windrunner".

Compatibility

The main reason why most people are unable to join public servers is because of the client and server version differences. With this update a new version matching system is introduced which marks outdated or newer servers in the serverlist by coloring them red and making them unable to connect to them.

serverlist

All characters who were created prior to version 0.0.4 will now also receive the 11 starting skills if they haven't unlocked them yet.

Black Hole

A new ultimate ability is waiting to be discovered. Thirsting for matter and energy the "Black Hole" travels very slowly but consumes anything it touches (except for players). It is the first ultimate skill which also includes some defensive capabilities because it consumes incoming missiles and projectiles.

black hole

Forum

TactiX now has a forum on IndieDB! If you have any questions or suggestions feel free to share your opinions there.

skins

Next Up

Since the game is currently in alpha stage, the main focus is now on adding all planned features before the main polishing starts. All visuals, texts, names and menus are still subject to change. The next big features are going to be player enhancers, powerups and the new support/ultimate skill system.

As always thanks for your support and your engagement. Don't forget to tell your friends about TactiX and to follow us on Twitter and Facebook for recent news. We'd be glad to hear from you.

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taintedpyro813
taintedpyro813

Nice update keep up the good work

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XmmmX Author
XmmmX

Thank you very much :)

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