Instant action battles set in the world of Victis. Victis is planned as a role-playing game on the PC, combining visceral action with turn-based tactics. The game is set in a dark medieval fantasy with gunpowder firearms instead of swords and bows.
Sorry for the voice and volume, this was done in a hurry. I’m really busy.
Here I demonstrate how my Behaviour Tree Editor works so far.
If you don't know what that is, basically, it's what powers the A.I. system. Here I have a tool to make these A.I. systems and tweak them while playing the game.
I got some updates on it, and I may release it as open-source if anyone wants.
So far, the editor can now be used to edit the properties of actions and conditions (even while the game is running), drag nodes around, and load/save Behaviour Tree files. Files are saved in JSON format.