Instant action battles set in the world of Victis. Victis is planned as a role-playing game on the PC, combining visceral action with turn-based tactics. The game is set in a dark medieval fantasy with gunpowder firearms instead of swords and bows.
Summary of updates for 2012: unit types, first outdoor map, pathfinding, plus what's next.
2012 year end update
An explanation on the lack of updates and some actual updates: a few concept sketches and some updates on the AI editor.
project victis: art updates and the a.i. editor
Part 1 of where I explain all working mechanics for Tactics Ensemble and the ones planned so far.
gridless maps, polyominoes, and action points
So what is Tactics Ensemble all about? How did it start and where is it going to?
history
Here's what's gonna happen to this indiedb game profile page
foray into indie db
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