Instant action battles set in the world of Victis. Victis is planned as a role-playing game on the PC, combining visceral action with turn-based tactics. The game is set in a dark medieval fantasy with gunpowder firearms instead of swords and bows.

2012 Year End Update

2012 Year End Update

Jan 5, 2013 3 comments

Summary of updates for 2012: unit types, first outdoor map, pathfinding, plus what's next.

Project Victis: Art Updates and The A.I. Editor

Project Victis: Art Updates and The A.I. Editor

Sep 24, 2012 1 comment

An explanation on the lack of updates and some actual updates: a few concept sketches and some updates on the AI editor.

Gridless Maps, Polyominoes, And Action Points

Gridless Maps, Polyominoes, And Action Points

Sep 10, 2012 1 comment

Part 1 of where I explain all working mechanics for Tactics Ensemble and the ones planned so far.

History

History

Sep 8, 2012 0 comments

So what is Tactics Ensemble all about? How did it start and where is it going to?

Foray into Indie DB

Foray into Indie DB

Sep 6, 2012 0 comments

Here's what's gonna happen to this indiedb game profile page

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Tactics Ensemble: Victis
Platform
Windows
Developed By
anomalous_underdog
Engine
Unity
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Official Page
Victisgame.wordpress.com
Release Date
TBD
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