TA3D is a real time strategy game. It started as a new 3D engine for Total Annihilation, now the engine is working, you can play campaigns, skirmish (against AI or running some game script) and multiplayer games. Even if we're still using some data from Total Annihilation (until we replace all of them with our own stuffs). It aims to full compatibility with Total Annihilation and its mods but it brings a new engine. It's a bit like Supreme Commander and Total Annihilation except that it stays closer to Total Annihilation gameplay.

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TA3D development has been quite intensive lately. Lots of bugs have been fixed (fonts are no more blurry, water doesn't get strange after a while, ...). New skies, trees, rocks are being made to replace the old skies and Total Annihilation's 2D sprites.

The engine is not perfect, it still has bugs but it's getting stable. If everything goes as expected TA3D 0.6 should enter RC stage and become stable soon :). In the mean time you can help testing it and report bugs. There is a new crash report system which can be used to send us information about crashes but you can still go to our forums to report bugs which don't crash the game.

TA3D's new pathfinder

TA3D's new pathfinder

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TA3D now has a new pathfinding engine which can handle interaction between units.

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xpoy
xpoy

As you know,i prefer TA3D over Spring .TA3D better than spring!

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-Kwah-
-Kwah-

Looking good, but what are the advantages to expect over the Spring engine?

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zuzuf Creator
zuzuf

compatibility with TA mods, Linux based (of course there are ports for windows and MacOS) so it ensures it works on Linux (I never managed to get spring working correctly), hardware requirements are lower, we aren't making only the engine :) (no copyright problems with home made content :D) so once finished it should be totally free and won't rely on TA resources any more unlike Spring with Total Annihilation based mods.

Of course TA3D and Spring look very similar because both are RTS engines which started using Total Annihilation data but in the details the two engines are very different and some people prefer Spring over TA3D while some others prefer TA3D over Spring ...

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Dra6o0n
Dra6o0n

Basically TA3D is like a blend of starcraft with 3 dimensions, while Spring is like a much bigger expansion of a sort-of-a-supreme-commander game and thus takes more resources to run.

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Dra6o0n
Dra6o0n

what about TA:Spring then?

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neddiedrow
neddiedrow

Completely different project, no longer about TA.

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FlySpyGuy
FlySpyGuy

Looks good, tracking!

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