TA3D is a real time strategy game. It started as a new 3D engine for Total Annihilation, now the engine is working, you can play campaigns, skirmish (against AI or running some game script) and multiplayer games. Even if we're still using some data from Total Annihilation (until we replace all of them with our own stuffs). It aims to full compatibility with Total Annihilation and its mods but it brings a new engine. It's a bit like Supreme Commander and Total Annihilation except that it stays closer to Total Annihilation gameplay.

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0 comments by zuzuf on Feb 7th, 2011

TA3D development has been quite intensive lately. Lots of bugs have been fixed (fonts are no more blurry, water doesn't get strange after a while, ...). New skies, trees, rocks are being made to replace the old skies and Total Annihilation's 2D sprites.

The engine is not perfect, it still has bugs but it's getting stable. If everything goes as expected TA3D 0.6 should enter RC stage and become stable soon :). In the mean time you can help testing it and report bugs. There is a new crash report system which can be used to send us information about crashes but you can still go to our forums to report bugs which don't crash the game.

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Post comment Comments  (10 - 20 of 27)
kburts May 24 2009, 12:45am says:

hmm remindes me of spring but in the earlier stages of development... anyhoosles i dont want to lure anyone away from this... looks pretty nice, a dragon????? ooh well im a bit tired gl and good job!

+1 vote     reply to comment
zuzuf Creator
zuzuf May 30 2009, 7:07pm replied:

The engine is designed to run on a large range of hardware, so playing with settings can really change the way the game looks. It is possible to make it look exactly like Total Annihilation (using the orthographic camera), you can even run it on a EEEPC :) but if you have a high-end war-machine you can play with all settings to maximum :D (shadows, particles, GPU simulated water, etc...).

Also Spring and TA3D don't have exactly the same goal, so at the end it's normal they don't look the same.

+1 vote   reply to comment
xpoy May 16 2009, 4:34pm says:

Oh why there are not build menu?May due to i used svn version?

+1 vote     reply to comment
bobthedino May 13 2009, 7:54pm says:

So when can I see some total battle tech in ta 3d. :P
I think I tried porting it once before and got some strange build menu errors and some heinous looking build pics, because I didn't convert my unit pics correctly.

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neddiedrow May 16 2009, 8:11pm replied:

Weren't you porting to Spring?

+1 vote     reply to comment
ab2531 May 13 2009, 2:01pm says:

Where can I download TA3D?

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zuzuf Creator
zuzuf May 13 2009, 5:41pm replied:

on www.ta3d.org , download section ;)

+1 vote   reply to comment
xpoy Apr 27 2009, 3:12am says:

oh no.
I think i should reupload this video,some stupid music sucked TA3D.

+2 votes     reply to comment
Karion Apr 26 2009, 5:44pm says:

i dowload the game but when i start the game say

''Resources Files missing. TA3D needs *.hpi/*.ufo/*.ccx files from TA's CDs or demo, or stand-alone mod to run''

please help

+1 vote     reply to comment
Babax Creator
Babax Apr 27 2009, 1:38am replied:

To run Ta3D you need totala1.hpi file from Total Annihilation (for main game resources) and any map (totala2.hpi or other). They should be placed in /ta3d/resources/ folder.

All the info about features can be found here ta3d.org/help/

+2 votes   reply to comment
Karion Apr 27 2009, 12:01pm replied:

ok thanks

+1 vote     reply to comment
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