A journey inside your social fears in the form of a puzzle platform. A logic circuit simulator. A symmetric experience on black and white, in which solid and hollow lose their meanings.

Download the demo here: Atraxgames.com

Story
Josh is a teen-age boy who lives in his own world as Caleb and Ammiel, his two alter-egos.
In Sym every tile has a meaning: they behave as logic gates, changing color depending on nearby tiles.
Caleb can exist only in the white world: for him black is solid and white is hollow. For Ammiel is the opposite. Caleb can become Ammiel, but they cannot exist simultaneously.
The game is going to feature a full story with 5 chapters, about 40 levels, and 2 endings.

Shared World
We want players to "open doors" to other player: the game will feature a level editor, and users can share their level and connect them by the same doors you see in the game.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Sym 0.8.7 is out!

News

What's new:
- Fixed level design issues: now the game is easier;
- Now the level editor works properly;
- The back button not longer warps you on the main level selection, but depending on where you are it warps you in the proper section;
- Now the last levels works properly and the final videos plays in the right moment;
- Various minor bugs fixed;

Sym is a black/white puzzle platform where you can switch between solid and hollow tiles. Some of these tiles behave as logic gates and change color depending on its neighbors.


Help us to get on Steam, if you already own the game on Desura we have a free key for you!


Sym

Help us to get Sym on Steam

Help us to get Sym on Steam

News 1 comment

Vote for our negative circuit simulator puzzle platform thingy on Greenlight, free keys if you already have it on Desura!

Sym 0.7 is out

Sym 0.7 is out

News

Sym 0.7 is out, now with the level editor and shared world.

Sym beta out, story mode full playable

Sym beta out, story mode full playable

News

Sym beta 0.6 is out. The story mode is completely playable: 40+ levels in 6 chapters with 2 different endings. Buy it on Desura or from our website for...

Sym - demo available

Sym - demo available

News

Try the first ten levels of our symmetric symbolic space platform.

Add file RSS Files
Sym DEMO v0.4beta

Sym DEMO v0.4beta

Demo

The first ten levels of Sym, negative space puzzle platform circuit simulator lonely world.

Post comment Comments
martyra2j
martyra2j

Hey I wrote a article on this game. Come check it out if ya like!
Big thanks to the developer for this game!
Hope you enjoy.
Martyra2j.blogspot.com

Reply Good karma Bad karma+1 vote
Cyberbrickmaster86
Cyberbrickmaster86

This game clearly got a lot of influence from Shift. The thing is though, while Shift may have had potential, it seemed the developers just didn't know how to go beyond the original concept, and thus when they made Shifting World for the 3DS, it tried to fix what wasn't already broken and turned it into a disappointing mess. Looking at this, I can see you guys have not only taken what was good about that game, but also expanded on it with a whole new personality. Hope this becomes successful, and I really hope you can get this on Steam, so that more people will know about it, and hopefully buy it when it comes out!

Reply Good karma Bad karma+1 vote
VladFox
VladFox

Guys, you've created something outstanding: a game that can shake the throne of my favorite one, Closure (by Eyebrow Interactive). Conception, atmosphere, graphics, music (!), puzzles, controls, -- all is made perfect and is touching the soul. 10/10! I think, this game has a great future.

Reply Good karma Bad karma+1 vote
tehhatbuilder
tehhatbuilder

Looks really good

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @atraxmedia

RT @playplayfun: BREAKFAST QUEST by @AtraxMedia has lots of attitude! Playplayfun.com #indiegame #gamedev #adventureT.co

May 16 2017

RT @SlasherCorp: We made this first Slasher Corp concept on summer 2015 #indiegame #gamedev #pixelart #screenshotsaturday T.co

Mar 25 2017

RT @SwoordsApp: A new competitive #wordgame using the connections between final letters! #screenshotsaturday #indiegame #gamedevT.co

Mar 25 2017

RT @SlasherCorp: Showing Slasher Corp for the first time at #codemotion rome #indiegame #gamedev T.co

Mar 24 2017

RT @SlasherCorp: Testing inventory interface. Better 1 inv. per hero or unique inv. per player? #indiegame #indiedev #poll #gamedev T.co

Mar 21 2017

RT @SlasherCorp: Slasher Corp #rpg combat system part 2 #screenshotsaturday #indiegame #pixelart #madewithunity T.co

Mar 18 2017

RT @SlasherCorp: This was an early #artwork of Slasher Corp #indiegame #gamedev #screenshot #pixelart T.co

Mar 13 2017

RT @SlasherCorp: Slasher Corp has a website, but it carries a terrible curse. But it has pixels! #indiegame #potassiumbenzoate T.co

Mar 13 2017