Killing zombies never gets old, but some times you just need a break.
Get back to some serious Old-School gaming with Syder Arcade!
A love letter to Amiga the games of the 90', no coins, no upgrade grinding, just your tenacity and a motherload of alien invaders.
Syder Arcade is a free scrolling, multi directional shoot 'em up, an uncompromised old-school experience, furious, challenging, straightforward. This game will bring you back in time, when bulky starships were cool and games were about player skill and swearing madly at your computer.
Windows XP SP3, Windows Vista, Windows 7
1.8 GHz Dual Core ora Faster Processor
2GB Available System Memory
1GB Available Disk Space
256 MB DirectX 9 Video Cart, Supporting Shader Model 3
OSX 10.6 or better
Core duo or better
HD: 1Gb free space
The time has come to launch Syder Arcade HD on mobile platforms!
Studio Evil and Alisade Warp Industries will be happy to teleport the game directly into your iOS and Android devices starting January 28, for a small fee of 0.99$ or equivalent credits in your galactic region.
Our retro-inspired shmup is a simple game, just shoot aliens and be awesome in space with bullets made of neon. But remember to avoid glowing stuff that is not coming from your ship.
Syder Arcade has no grind, no player exploiting multi-layered upgrade systems, no IAPs. Just 6 levels of fast paced challenge, featuring beautiful visuals and retro-electronic soundtack.
We are really excitet about this release, it's our first official mobile game ... but most of all now that the mobile version is ready we can finally get some rest.
Who am I kidding.
We've got new content on the way and an OUYA version to build :D
Latest tweets from @studioevil
@MrLuchador You're welcome! ... I mean... Excellent! That's because our hooks are enhaced with mind-controling nanomachines :)
7hours 38mins ago
Dec 19 2014, 10:59am
Dec 18 2014, 9:21am
@B3LabAgency grazie ragazzi :D Aspettiamo i video delle prossime versioni!
Dec 17 2014, 9:23am
Dec 13 2014, 12:43pm
Dec 12 2014, 11:07am
Dec 9 2014, 5:29am
Dec 2 2014, 12:10pm