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Swords and Sorcery - Underworld Gold is a throwback to the 80s dungeon crawler: 1st person, turn-based, step-based and party-based. Note that the Gold version is still undergoing the final stages of testing and should be released in the coming days.
Abstract yet deeply tactical combat, with distance and timing management.
Six classes: Knight, Paladin, Archer, Rogue, Priest and Sorcerer.
Four races: Human, Elf, Dwarf and Gnome.
Characters will develop a variety of abilities and strengths that depend on these choices. Knights, for instance, learn Ambidextria, Powerhouse and Berserk as they earn higher levels.
40 spells (Priest and Sorcerer, outdoor and indoor, combat and non-combat).
100 illustrated enemies, many of which have one or two special abilities that offer varied challenges. Some, for instance will summon new enemies. Some will throw bombs, turn characters to stone or lock them in an inferno until the battle ends... If they survive that long...
250 items, many with magical or otherwise valuable properties.
Three towns to discover and travel back to for food, equipment, healing and other services offered by NPCs.
Many unique NPCs that will offer quests, help your party gain in strength, guide you or deceive you.
Traps, puzzles, slides and teleports add a variety of non-combat challenges. Puzzles are largely integrated in your interaction with the game world.
Dynamic world map illustrates 20 levels as they are discovered.
40 fullscreen story illustrations.
Optional automap.
0 comments by OlderBytes on Sep 20th, 2012
So here it is at last. After a ridiculous amount of Alpha releases, which you folks at indiedb have been spared, Swords and Sorcery – Underworld Gold is available… Here… Now. In short…

I’m a bit sad. Like Junior going off to college. But happy because I’ll get more sleep at night and…
Oh stop it.
I’ll spare you the long, boring bullet list. It’s awsum and you’ve gotta try the demo! And possibly even buy the full game and help fund the sequel I’ll be officially announcing in a couple weeks, on this very Dev Blog
But just in case you need to know a bit more, here’s the trailer again.
Latest tweets from @olderbytes
@RampantCoyote Friday night will be. :)
May 19 2013, 6:46pm
@WKFKarateChamps I'm counting TUR leading nation ahead of FRA with equal gold & silver but unsure I have all the data. Amirite?
May 12 2013, 8:07am
@RecchiaAlex Réserves de glyco épuisées et déshydratation? Un bon repos s'impose. Félicitations! :)
May 12 2013, 7:58am
Jay Barnson's Frayed Knights is on sale for just a few more days! T.co Get it... T.co
Apr 12 2013, 8:41pm
Porting to GM Studio is a major pain in the ù*#& but gains in performance and multi platform seem worth the effort.
Apr 11 2013, 9:01am
Neal Hallford, creator of Betrayal at Krondor, just launched a kickstarter for a fantasy novel called Thief of... T.co
Apr 10 2013, 4:56pm
@RampantCoyote Did I just butt into your parade of dillusion? I totally did that on purpose :)
Mar 21 2013, 3:00pm
It seems Jay Barnson, a few Finns and myself finally got Ubisoft to wake up and smell the coffee. About time! :)... T.co
Mar 21 2013, 2:34pm
Work in progress on some Sovereign screens: Character creation, inventory and stats!... T.co
Mar 19 2013, 3:37pm
@sinisterdesign Good going Craig :)
Mar 17 2013, 4:37am
@EpicSoft Not quite :) Might and Magic II would be the closest. Next up, Wizardry, Bard's tale...
Daggerfall?!