Sword & Scroll is a grand strategy game originally inspired by fantasy book series such as A song of ice and fire with warfare and political schemes constituting the core mechanics. The game has also been heavily influenced by other grand strategy games in particular by paradox and also from 4X games like the civilization franchise. The game is set in a medieval fantasy world where splintered factions, noble houses, fight for power. You take on the role of one of these houses.
Territory/baronies are saturated according to relevance to the player.
Interesting approach. Does this mean that most of the map will be desaturated at the start of a game? Not sure I like that, but I'd have to see it in action.
What about using different coloured buildings or something?
Yea with the exception of your own territory everything else starts of desaturated. Its kind of the equivalent of "unexplored" other games tend to have at the beginning.
It kind of makes the start look a bit more boring but in exchange you can rather quickly see the world turning colourful as you start establishing diplomatic relations.
Yeah, I agree with Gn0meSlice on that one. Is it going to be completely grey? that would look extremely boring.