Welcome to Sturmwind, a magical kingdom named after a legendary sword that has been protecting the land for many centuries. Prince Wilbert and Princess Wilma live a happy and worriless life in the great castle, until one day an ancient evil called ‘the horde’ appears at the frontier of Sturmwind, seeking revenge for having been sealed away by the holy sword. Thus, an exciting adventure through the kingdom begins in quest of finding the long lost sword to protect the land once again. SwapQuest is a fresh mix of rpg and puzzle elements, combining exploration, looting and fighting of the first with the simplicity and appeal of the last. Help Wilbert and Wilma find their way through Sturmwind Kingdom by building their path, finding shortcuts and training their abilities. Features: 12 different areas to explore Two playable character: Prince Wilbert and Princess Wilma Branching paths and hidden treasures Dozens of different enemies to fight Magic items, side quests, challenge rooms, ...

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1 comment by Rebusmind on May 23rd, 2014

The newest level is finished and it's the most action-packed so far. It is located in a small and peaceful village which is under full attack by the Horde and they are trying to burn down everything in their way.

For the first time you will fight weaker minions of the Horde.

There's also a lot of fire that you have to keep an eye on so that you don't find yourself surrounded by flames. Good thing that you can use water ponds to extinguish the fire.

Keep an eye on the fire and get rid of it as fast as you can or it will spread.

A worst-case scenario: the fire is already spreading, which leaves little time to plan ahead.

We hope you like it and would love to hear your feedback!

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@denchaser Thanks a lot! Are you also working on something for the jam?

20hours 33mins ago

I guess 'it works' will be my standard for this jam. Shooting is now in the game.

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After a very unpleasant morning I'm finally back to Puppeteer Police! #indiesvspewdiepie Now I will add some gameplay/objectives.

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@ZackBellGames I'm glad to see that our games are taking very different directions, despite the use of physics and shattering things.

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@ZackBellGames Haha, can't wait to play it. ^^

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