Survivors of Ragnarök is a city-building-management-survival game about chickens.


Explore

Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.





Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).


Yeah we know, it's awesome.


Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).


Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Achievements:


  • 2011 Cutest Chicken Award
  • 2011 Most Delicious Chicken
  • 2010 Best Upcoming Chicken Simulator
  • Top 100 IndieDB Awards 2010
  • "100% CLEAN" Softpedia Award

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RSS feed Articles

Biomes are a pretty big deal in procedurally generated games and they will be a really big deal when it comes to Survivors of Ragnarok as well. I've thought about setting up the biomes to be small chunks of the game world, but that simply left a lot to be desired.

Now what if each biome was a completely separate game world? That's what we have in mind.

Take a look.

Hosted by imgur.com

Hosted by imgur.com

Now, we spent a fair bit of time working on the isometric engine for this new world and there is still plenty to be done.

For one thing, this new isometric world needs to be randomly generated. These photo's are just some stuff I put together by hand once the engine work was finished.

After that, the saving and loading of each game world needs to be done. It shouldn't be an incredible feat to accomplish, but it will require some interesting file structures. (Think about how many maps will need to be saved in a 50x50x10 isometric game world!)

Finally, it is important to note, that each biome will need it's own generation algorithms to insure every biome has it's own unique look and feel. That very well may be the most time consuming task of them all.

So, although we don't have an update for you quite yet, we have big things in the works for you.


I hope you look forward to the new Biome system as much as we do.

We're Back

We're Back

News 10 comments

There is no excuse for such a long break from updates, but our supporters should know why we haven’t updated.

Survivors of Ragnarök - Killing Bugs (Alpha 26)

Survivors of Ragnarök - Killing Bugs (Alpha 26)

News 5 comments

Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zapping away! Now replace the Z's with F's....

Survivors of Ragnarök - Five Cubed (Alpha 25)

Survivors of Ragnarök - Five Cubed (Alpha 25)

News 7 comments

Happy Belated End of the World, Winter's Celebration, and Gregorian Calender New Year.

Survivors of Ragnarök - Ragnarok Report 11.15.12

Survivors of Ragnarök - Ragnarok Report 11.15.12

News 1 comment

Work in progress everywhere! Redesigned dwarf UI and activity zones.

RSS feed Downloads
Alpha 9.2

Alpha 9.2

Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 9

Alpha 9

Demo 2 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 8

Alpha 8

Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 7

Alpha 7

Demo 1 comment

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 6

Alpha 6

Demo 5 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 5.02

Alpha 5.02

Demo 4 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Post comment Comments  (720 - 730 of 750)
TheGameSquid
TheGameSquid

Also, my wish for this game would be a Myconid race. Every Dwarf/Dungeon/Mining based games needs enemies that look like 'Shrooms!

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garrettcolas Creator
garrettcolas

That is a great idea.

Reply Good karma+1 vote
TheGameSquid
TheGameSquid

Gameplay inspired by DF, a side-view and some awesome pixel art? I LOVE IT!

Reply Good karma Bad karma+2 votes
open_sketchbook
open_sketchbook

Sideways DF?

Sold.

Reply Good karma Bad karma+3 votes
mackyman
mackyman

Love your art style of the game! Makes me squirm with pleasure from my eyes! Keep the good work up!
Want to try the demo/alpha/beta/theta/whateva as soon as possible! ;)
*thumbs up*

Reply Good karma Bad karma+4 votes
garrettcolas Creator
garrettcolas

Is there a comment of the year award? Because I think you just won! Thanks for the kind words.

Reply Good karma+1 vote
SysOp.
SysOp.

Excellent. Any gameplay videos yet mate? Tracking for indie win

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garrettcolas Creator
garrettcolas

We have a few test videos up, more are soon to follow. Thanks for the vote, it's much appreciated.

Reply Good karma+1 vote
Tastyrice Creator
Tastyrice

We are aiming for alpha testing either late December or early January.

Reply Good karma+1 vote
UkrainaGuy1111
UkrainaGuy1111

I would love this as an rts in minecraft inspired.

(Don't kill me please :) )

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garrettcolas Creator
garrettcolas

We want it something along those lines, Dwarf Fortress meets Minecraft in a 2d plat-former RTS. (except without the lazy developer :P)

Reply Good karma+2 votes
j.popbot
j.popbot

Wow you just described my dream game. Will gameplay be based on discrete chunks of time (Dwarf Fortress) or real-time (Minecraft)? I know you said RTS, but watching the video it looks sort of turn based-ish.

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garrettcolas Creator
garrettcolas

It will be real time, at the moment, that is what we're doing.

Reply Good karma+1 vote
UkrainaGuy1111
UkrainaGuy1111

I hope it will have a realistic physics engine, like water floods and rain. And also the personal emotions of the dwarfs :) Maybe even animals like df?

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garrettcolas Creator
garrettcolas

We're afraid that realistic water physics will come last as far as game features go. For the early alpha it looks like water will float and be static, similar to early Minecraft water.

We already are working on dwarf emotions, we want this to be an integral part of the game, you know, really get you attached to your dwarfs.

Of course animals will come along with enemies and maybe even random boss fight encounters like in Dwarf Fortress.

Reply Good karma+1 vote
UkrainaGuy1111
UkrainaGuy1111

Possibility for multiplayer perhaps in later releases?

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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom
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341 votes submitted.

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Highest Rated (14 agree) 10/10

Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

Sep 2 2011 by kirsten7767

Lowest Rated (42 agree) 1/10

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011 by Aarkreinsil

Style
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Fantasy
Players
Single Player
Project
Indie
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