Survivors of Ragnarök is a city-building-management-survival game about chickens.


Explore

Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.





Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).


Yeah we know, it's awesome.


Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).


Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Achievements:


  • 2011 Cutest Chicken Award
  • 2011 Most Delicious Chicken
  • 2010 Best Upcoming Chicken Simulator
  • Top 100 IndieDB Awards 2010
  • "100% CLEAN" Softpedia Award

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RSS feed Articles

Biomes are a pretty big deal in procedurally generated games and they will be a really big deal when it comes to Survivors of Ragnarok as well. I've thought about setting up the biomes to be small chunks of the game world, but that simply left a lot to be desired.

Now what if each biome was a completely separate game world? That's what we have in mind.

Take a look.

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Hosted by imgur.com

Now, we spent a fair bit of time working on the isometric engine for this new world and there is still plenty to be done.

For one thing, this new isometric world needs to be randomly generated. These photo's are just some stuff I put together by hand once the engine work was finished.

After that, the saving and loading of each game world needs to be done. It shouldn't be an incredible feat to accomplish, but it will require some interesting file structures. (Think about how many maps will need to be saved in a 50x50x10 isometric game world!)

Finally, it is important to note, that each biome will need it's own generation algorithms to insure every biome has it's own unique look and feel. That very well may be the most time consuming task of them all.

So, although we don't have an update for you quite yet, we have big things in the works for you.


I hope you look forward to the new Biome system as much as we do.

We're Back

We're Back

News 10 comments

There is no excuse for such a long break from updates, but our supporters should know why we haven’t updated.

Survivors of Ragnarök - Killing Bugs (Alpha 26)

Survivors of Ragnarök - Killing Bugs (Alpha 26)

News 5 comments

Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zap! Zapping away! Now replace the Z's with F's....

Survivors of Ragnarök - Five Cubed (Alpha 25)

Survivors of Ragnarök - Five Cubed (Alpha 25)

News 7 comments

Happy Belated End of the World, Winter's Celebration, and Gregorian Calender New Year.

Survivors of Ragnarök - Ragnarok Report 11.15.12

Survivors of Ragnarök - Ragnarok Report 11.15.12

News 1 comment

Work in progress everywhere! Redesigned dwarf UI and activity zones.

RSS feed Downloads
Alpha 9.2

Alpha 9.2

Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 9

Alpha 9

Demo 2 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 8

Alpha 8

Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 7

Alpha 7

Demo 1 comment

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 6

Alpha 6

Demo 5 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 5.02

Alpha 5.02

Demo 4 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Post comment Comments  (660 - 670 of 748)
Ueddy
Ueddy

Hey, I just downloaded and played the alpha and it already looks great.
Can't wait until it's finished!

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smashersuper
smashersuper

susgestion: i dont know if this its considerable, but inside the jar, there are duplicates of every action spites that a dwarf uses, u guy should only use the right side, and then make the game code flip to the other side the sprite when needed, so that way the jar would be less bigger in size? also, for a alpha its pretty little but very funny and very good!

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garrettcolas Creator
garrettcolas

Yeah, we'll be changing that eventually.

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generalbert
generalbert

Awesome game guys, but I may have found a bug. I know this is a very erly alpha game and is really enjoyable however you cant get rid of ladders or meat at all once placed so if you make a mistake with them its perminant.
Just letting you know :)
and I cant wait for the full game :D

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garrettcolas Creator
garrettcolas

I set up this rule where you have to destroy the top most ladder or piece of meat before you can destroy the lower ones, in retrospect it's sort of stupid, so I'll be getting rid of it in the next build.

Reply Good karma+1 vote
DarkOnyx
DarkOnyx

Woah your game is so far awesome! Love the idea! The Graphics are just neat<3

Would be cool if we could anyhow take control of one of our citizen to explore our city with our own eyes!

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Threvlin
Threvlin

Intriguing. I'll have to keep an eye on this. Can't wait to see some more advanced gameplay.

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Infuriated
Infuriated

Wow, looking more awesome with every update.

I understand this is a very early build and things will be very different in the future, so the following questions are more or less clarification/curiosity on my behalf.

Will Dwarves eventually construct what you want to place instead of just placing the blocks there? I figure the insta-placed blocks are merely there for lack of resources and testing out path finding, but one never knows.

I'm not sure how to word this one properly, I guess I could call it "common-sense physics", like will things come crashing down/become unstable if they don't have the proper supports?

Also a small suggestion/idea, I guess. Dwarves aren't really known for Magic but sometimes they have Priests and worship a God, I figure it'd be kind of cool to have a roguelike element with a handful of unpredictable Gods. What you do to appease them is different based on each God as well as the rewards for doing so, but always unpredictable.

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garrettcolas Creator
garrettcolas

Question 1: You will, in later builds, have to assign the dwarfs to build and mine. We just have it instant to test everything out.

Question 2: We're feeling very iffy on making physics, we're thinking of maybe only having a few things with physics, but we don't know yet. :/

Question 3: We love the idea of having the Gods take action in the world, in both positive and negative ways. ;)

Reply Good karma+2 votes
Tsugumi
Tsugumi

This reminds me, will SoR have some kind of incentive to make the player keep on expanding/building? For example an (ever-)increasing population? Or are you guys aiming for a more sandbox style of gameplay?

Anyway, really good stuff so far. Can't wait to see what you have in store for us in the long run.

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Tastyrice Creator
Tastyrice

We actually plan when your Fortress expands it attracts new dwarfs and traders to your fortress. So the level of activity happening inside your bastion of stone will be fairly dynamic.

Reply Good karma+1 vote
Tsugumi
Tsugumi

Fantastic news to me. Sandboxes are great, but they grow stale after a while. Things like this mean you're never really done though, greatly extending the longevity of a game. In my opinion at least.

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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom
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341 votes submitted.

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Highest Rated (14 agree) 10/10

Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

Sep 2 2011 by kirsten7767

Lowest Rated (42 agree) 1/10

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011 by Aarkreinsil

Style
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Fantasy
Players
Single Player
Project
Indie
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Survivors of Ragnarök
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