Survivors of Ragnarök is a city-building-management-survival game about chickens.


Explore

Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.





Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).


Yeah we know, it's awesome.


Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

      

      

     

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).


Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Achievements:


  • 2011 Cutest Chicken Award
  • 2011 Most Delicious Chicken
  • 2010 Best Upcoming Chicken Simulator
  • Top 100 IndieDB Awards 2010
  • "100% CLEAN" Softpedia Award

PhotobucketPhotobucketPhotobucket

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Blog RSS Feed Report abuse Latest News: Let's talk about biomes.

10 comments by garrettcolas on Jul 17th, 2013

Biomes are a pretty big deal in procedurally generated games and they will be a really big deal when it comes to Survivors of Ragnarok as well. I've thought about setting up the biomes to be small chunks of the game world, but that simply left a lot to be desired.

Now what if each biome was a completely separate game world? That's what we have in mind.

Take a look.

Hosted by imgur.com

Hosted by imgur.com

Now, we spent a fair bit of time working on the isometric engine for this new world and there is still plenty to be done.

For one thing, this new isometric world needs to be randomly generated. These photo's are just some stuff I put together by hand once the engine work was finished.

After that, the saving and loading of each game world needs to be done. It shouldn't be an incredible feat to accomplish, but it will require some interesting file structures. (Think about how many maps will need to be saved in a 50x50x10 isometric game world!)

Finally, it is important to note, that each biome will need it's own generation algorithms to insure every biome has it's own unique look and feel. That very well may be the most time consuming task of them all.

So, although we don't have an update for you quite yet, we have big things in the works for you.


I hope you look forward to the new Biome system as much as we do.

Media RSS Feed Latest Video
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Alpha 9.2

Alpha 9.2

Aug 21, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 9

Alpha 9

Aug 19, 2011 Demo 2 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 8

Alpha 8

Jul 29, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 7

Alpha 7

May 31, 2011 Demo 1 comment

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 6

Alpha 6

May 12, 2011 Demo 5 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 5.02

Alpha 5.02

May 8, 2011 Demo 4 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Post comment Comments  (640 - 650 of 748)
chongli
chongli Feb 19 2011, 5:13am says:

Question for the devs: Have you guys played King Arthur's World? If not, I recommend checking out a video (search for "Battle For High Castle, King Arthur's World" on Youtube and the first result is my link) :(

The strategic combat system in that game is really interesting. Would you consider implementing something similar in SoR?

+1 vote     reply to comment
garrettcolas
garrettcolas Feb 22 2011, 1:01pm replied:

That isn't exactly what we were going for, but there will be fighting involved. Thanks for the link, I've never seen this game before and it looks really cool.

+1 vote     reply to comment
nuxis351
nuxis351 Feb 18 2011, 8:21pm says:

you know i think i like this game

+2 votes     reply to comment
garrettcolas
garrettcolas Feb 18 2011, 10:15pm replied:

I think I like you :D

+2 votes     reply to comment
Qbopper
Qbopper Feb 18 2011, 4:13pm says:

Damnit, another reason to learn java.

I'm going to know twelve thousand programming languages by the time I'm 13...

+3 votes     reply to comment
SNAKE_666
SNAKE_666 Feb 18 2011, 9:39pm replied:

is learning java hard? cause i have ideas for wilderness survival games and i cant actually do anything with GOOD engines and editors.

+1 vote     reply to comment
garrettcolas
garrettcolas Feb 18 2011, 10:16pm replied:

It's easier than most, I'd suggest C# and XNA studios for beginners.

+1 vote     reply to comment
B1GB4NGFUZ10N
B1GB4NGFUZ10N Feb 18 2011, 12:20pm says:

Download on file front doesnt work. :(

+1 vote     reply to comment
Tastyrice
Tastyrice Feb 18 2011, 1:11pm replied:

Try the download link off of GamePron
Gamepron.com

+1 vote     reply to comment
Tastyrice
Tastyrice Feb 18 2011, 7:59am replied:

I just read saw the article! :D Thanks for the tip Detocroix!

+1 vote     reply to comment
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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom Built
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Official Page
Survivorsofragnarok.com
Release Date
Released Aug 20, 2011
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Community Rating

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7.1

340 votes submitted.

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Ratings closed.

Highest Rated (14 agree) 10/10

Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

Sep 2 2011, 8:21pm by kirsten7767

Lowest Rated (41 agree) 1/10

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011, 11:40am by Aarkreinsil

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single Player
Project
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