Survivors of Ragnarök is a city-building-management-survival game about chickens.


Explore

Lead your company of dwarfs into high mountain passes, deep into dangerous forests, scorching deserts, and into the dark underbelly of the earth and back.





Unique and Quirky Creatures

Encounter Bizarre and dangerous creatures from dwarf-eating-tiger-snails, flying pigs, bishop-fishes, and Chickthulhu (100% our idea and totally not suggested by an annoying community member named Thoktaz).


Yeah we know, it's awesome.


Gotta Catch 'em All!

Unlock dozens of unique dwarfs only to die by your hands moments later.

Single Player Campaign

With all the dry humor, charm, wit, and satire you've come to expect from us bundled in an epic historically accurate retelling of the events after everyone's favorite end of the world scenario (next to the zombie-apocalypse, but trust me we have that covered). Expect to be taking part in such epic and grand historical battles such as the Battle of Basing and the Battle of Svolder.

Bellow we have provided a historically accurate depiction of the Battle of Clontarf on April 23, 1024 (your gonna have to trust us on this one guys, it's legit).


Beautiful Hand-Drawn Pixel Art

Now this might just be our personal bias, but we believe we have some pretty sweet pixel art. Each and every pixel lovingly hand-drawn and animated frame by frame.

Achievements:


  • 2011 Cutest Chicken Award
  • 2011 Most Delicious Chicken
  • 2010 Best Upcoming Chicken Simulator
  • Top 100 IndieDB Awards 2010
  • "100% CLEAN" Softpedia Award

PhotobucketPhotobucketPhotobucket

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Blog RSS Feed Report abuse Latest News: Let's talk about biomes.

10 comments by garrettcolas on Jul 17th, 2013

Biomes are a pretty big deal in procedurally generated games and they will be a really big deal when it comes to Survivors of Ragnarok as well. I've thought about setting up the biomes to be small chunks of the game world, but that simply left a lot to be desired.

Now what if each biome was a completely separate game world? That's what we have in mind.

Take a look.

Hosted by imgur.com

Hosted by imgur.com

Now, we spent a fair bit of time working on the isometric engine for this new world and there is still plenty to be done.

For one thing, this new isometric world needs to be randomly generated. These photo's are just some stuff I put together by hand once the engine work was finished.

After that, the saving and loading of each game world needs to be done. It shouldn't be an incredible feat to accomplish, but it will require some interesting file structures. (Think about how many maps will need to be saved in a 50x50x10 isometric game world!)

Finally, it is important to note, that each biome will need it's own generation algorithms to insure every biome has it's own unique look and feel. That very well may be the most time consuming task of them all.

So, although we don't have an update for you quite yet, we have big things in the works for you.


I hope you look forward to the new Biome system as much as we do.

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Alpha 9.2

Alpha 9.2

Aug 21, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 9

Alpha 9

Aug 19, 2011 Demo 2 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 8

Alpha 8

Jul 29, 2011 Demo 11 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 7

Alpha 7

May 31, 2011 Demo 1 comment

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 6

Alpha 6

May 12, 2011 Demo 5 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Alpha 5.02

Alpha 5.02

May 8, 2011 Demo 4 comments

Please remember this is a very, very alpha release, Borderline pre-alpha. We release this in hopes we can share our progress every step of the way during...

Post comment Comments  (620 - 630 of 748)
MD5STRING
MD5STRING Mar 20 2011, 1:58pm says:

how do you get chickens and more dwarfs?

+1 vote     reply to comment
Tastyrice Creator
Tastyrice Mar 30 2011, 8:40pm replied:

At the current moment the set amount of chickens and dwarfs you have at the start of th level is all you get.

+1 vote   reply to comment
KameZero
KameZero Mar 18 2011, 7:11am says:

.... I managed to lose in Create mode :( I guess I let my dwarf starve?

+1 vote     reply to comment
Thehermit
Thehermit Mar 18 2011, 12:24am says:

You guys are doing an amazing job KEEP IT UP :)

+1 vote     reply to comment
DarkOnyx
DarkOnyx Mar 12 2011, 3:00am says:

This game is so much fun! Always loved to play Dwarf Fortress! And in my opinion your game got the potential to be one of the most awesome games!

Already love your graphicstyle! That is why I think some games are real art.

Will you also make kinda different kinds of stone and trees? x] And a worldmap where we can decide where our dwarfs will find their new home?

+2 votes     reply to comment
Baggers
Baggers Mar 11 2011, 12:10pm says:

This is looking really good guys! Congratulations on your progress thus far and may it be a resounding success later on!
I have just two questions though;
Firstly: Is this game going to be a sandbox style game like the famous minecraft where a randomly generated world is made with each game or are you planning for there to be a story with plots and characters? Or maybe the option for both?
Secondly: To what level will there be construction, management and survival? (I hate to refer to it again) In minecraft there are many ways to maintain a player's health and plenty of tools and objects to create. Do you have an idea for how much freedom and creativity players can exercise? Will you be making a vast list 'to-do' list or will things be strictly dwarven?
Again the best of luck with you guys, this game is looking awesome =)

+1 vote     reply to comment
garrettcolas Creator
garrettcolas Mar 11 2011, 9:21pm replied:

Yes and Yes, we plan on being super ambitious and having both creative and story based elements. We're trying to combine Minecraft's usability and Dwarf fortress's management.

+1 vote   reply to comment
MD5STRING
MD5STRING Mar 10 2011, 11:31pm says:

this is really nice... cant wait for the full release

+2 votes     reply to comment
idler95
idler95 Mar 2 2011, 7:48pm says:

This looks awesome. I mean it, I'm sure I'm not gonna stop playing when it is entirely released. Can't wait to see what you're adding in the next update, hopefully some actual gameplay and not just a dwarf running around (Yes! I do realize this is an eeeeaaaaarly alpha :D)

+1 vote     reply to comment
Tastyrice Creator
Tastyrice Mar 5 2011, 9:39am replied:

Definitely keep a look out for Alpha 3. It's going to be very feature packed.

+1 vote   reply to comment
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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom Built
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Official Page
Survivorsofragnarok.com
Release Date
Released Aug 20, 2011
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340 votes submitted.

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Highest Rated (14 agree) 10/10

Haven't been playing it for very long, but it is certainly amazing right now, despite being a bit buggy and lacking content! If you like the sims, minecraft, adorable pixel chickens, and dwarves who climb blocks like newborn kittens climb stairs, you will love this game!

Sep 2 2011, 8:21pm by kirsten7767

Lowest Rated (42 agree) 1/10

FrenchRiceGames, I am disappoint D: This game is in development for almost one full year. The last updates added gimmicky nonsense like pumpkin patches and candy, rather than adding to the base of the game itself. Other games in a similar state of development offer much more actual gameplay and potential. (Project Zomboid, Towns, heck even Kenshi) Reading the update logs makes me feel like the developers don't even care about the game. I mean sure they pump in tons of self-made pixel art of things…

Sep 18 2011, 11:40am by Aarkreinsil

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single Player
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