Survivors of Ragnarök is a city-building-management-survival game inspired by Dwarf Fortress. Manage, create, and survive through dynamic and deadly worlds. Losing is a fundamental core aspect of design.

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Pursuing and exploring mathematical endeavors since 801 A.D.

Posted by Tastyrice on Aug 19th, 2011


It turns out we're pretty bad at trying to get our game to work with outside API's. For the last couple days we've been sitting on Alpha 9 working on getting our Public Alpha's to be released on Desura. Unfortunately we fail at making the game work with the system. Fortunately the guys at Desura are vastly more intelligent and savvy then we could ever be and have helped us out tremendously.


Well after days of pain-staking work and bug fixes we have a combat system implement. It's fairly basic at the moment and we still haven't set up a dwarf inventory (you guys are stuck with duel wielding dwarf until next update) but it gets the job done in terms of slaughtering countless hordes of cute chickens.


==================
Alpha 9 updates
==================
-Added combat system.
-Added combat animations for dwarf.
-Added support for .OGG files.
-Changed chickens now spawn in survival mode.
-Changed right-clicking chickens will have them get hunted by a "hunter" dwarf.

*9.01 Update
-Added red haired dwarf.
-Added chicken falling animation.
-Added new icons for lumber and planks.

Things to implement:

A classier way of highlighting mobs that are targeted.

As of this current build, when a mob is targeted to be attacked it uses the same red opaque tile that we use for deleting blocks. What we need to implement is something a little much more aesthetically pleasing.

Unfortunately we wish we had the creativity and skills needed to show such a concept. All we have is a chicken with some sort of sword that seems to defy the laws of physics above it.


It's a shame that we can't even apply simple physics on objects like swords in our game.

While we are on the subject of aesthetically pleasing things we need to give our trees the same treatment.


Dwarven Inventory.


Finally we really need to start implementing some small UI features that we've been holding off on for the greater sake and excuse of spending our resources on much more important features. (I believe we are long overdue for a system to cancel tasks issued by the player)

These are just some things for us to think of going into our next update, as well as some things to look forward to.

Because we still haven't run out of these things here's some more Starcraft 2 Contest entries to for you guys to enjoy. This is by Pascal Hoogt with some great mock-ups of a dwarven abode.


As always don't forget to follow us on Twitter, Facebook, IndieDB, Blogger, and Steam. You can now subscribe to our Pixel Pushers Podcast on iTunes!

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Post comment Comments
Tastyrice
Tastyrice Aug 20 2011, 4:04am says:

Yes, we are aware of a big bug where if the red dwarf walks to the left it freezes... and yes we will have an update by today.

+1 vote     reply to comment
TheShadowMG
TheShadowMG Aug 20 2011, 5:21am says:

The mediafire link is broken... I cant download it...

+1 vote     reply to comment
TheShadowMG
TheShadowMG Aug 20 2011, 5:30am replied:

PD: Add a "presurvival menu" to chose some options of the terrain, difficult (?), ect...

+1 vote     reply to comment
Tastyrice
Tastyrice Aug 20 2011, 9:46am replied:

See if this link works?

Megaupload.com

+1 vote     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 8:05am says:

Nice... BTW... the alpha 8, I installed it... but I can't run it..
I like the ".jar" file... Please make a
*Installer type
and a *.jar file type.

I will try this.. and I will reply back.

To the 9.. AWESOME! UPGRADE!

+1 vote     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 8:09am replied:

We are "Beta/Demo/Alpha" testers!

+1 vote     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 8:29am replied:

Yes I test it and it was great! But...how can I re-size the resolution?
I tested it in a Netbook and Pc
Pc is fast and great!
Netbook is slightly fast and small resolution... (small for the small screen.)

+1 vote     reply to comment
garrettcolas
garrettcolas Aug 20 2011, 10:04am replied:

I'll work on a tab for resolution in the next few updates, probably not the next one, most likely around alpha 11 or 12.

+2 votes     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 10:18pm replied:

Well be waiting! =)

+1 vote     reply to comment
Tastyrice
Tastyrice Aug 20 2011, 10:34am says:

I'm glad you guys are happy about the update despite the numerous bugs :P Feel free to submit your bugs in the comments below and we'll try our best to get rid of them.

+1 vote     reply to comment
MrCowThing
MrCowThing Aug 20 2011, 4:37pm says:

This game keeps getting better and better. Chickens are really good at dodging the hunter dwarf, they keep going up and down blocks before the dwarf has time to kill them, hehe.

+1 vote     reply to comment
Tastyrice
Tastyrice Aug 20 2011, 4:55pm says:

Alpha 9.2
Mediafire.com

+2 votes     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 11:20pm says:

Bug Report!
When the world load for the first time.. I have 25 woods right?
I harvest a tree so 30. I tried putting it in the crafting... and clicking with the mouse randomly..
it creates a new 30! I have now 30 woods and 30 woods.. I cant even combine them.

>>Image<< *update 2 seconds ago
Img545.imageshack.us

+1 vote     reply to comment
Jpmerida
Jpmerida Aug 20 2011, 11:33pm replied:

*Correction I harvested 2 trees

Bug Report.. or a Problem IDK..
It always hang for no reason...I have always force to close it.

Oh, and can you give us the list What can we Craft.

>>Alpha 9.2<<

+1 vote     reply to comment
Attila518
Attila518 Aug 21 2011, 7:00pm says:

Holy crap this game has grown. I foresee this game getting really big if you guys stay at this pace.

+1 vote     reply to comment
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Survivors of Ragnarök
Platforms
Windows, Mac, Linux
Developer
French Rice Games
Engine
Custom Built
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Survivorsofragnarok.com
Release Date
Released Aug 20, 2011
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