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Survive is everything you've always wanted to experience in a survival zombie first-person shooter. Like how any good zombie story focuses on its characters and their emotions, we focus on the experience the player receives as their character. As you can probably guess, Survive is all about survival by any means necessary and we don't make it easy. There's no interface, which means there's no indication of how many bullets you have, that's something you have to track yourself and there's no meter for how long your flashlight batteries will last. You also need to eat, drink clean water and find safe shelter for the night to stay safe while you're sleeping.

Add media Report RSS Early Zombie Mockup (view original)
Early Zombie Mockup
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adfjkndjklnhdfs - - 820 comments

The skinny one should be slower, it appears it hasn't been able to find as much food, or is older. So it wouldn't have as much energy, where the other one looks like hes either eaten quite a lot, or has more recently become a zombie.

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matthewhardnack Author
matthewhardnack - - 8 comments

Great analysis! We definitely do want the type of diversity that you have described with our zombies. Slower zombies and faster zombies, but there are some other types we want to include as well.

For example, one we want to implement is sleeper zombies, zombies that hide in dark places and stand still until invoked by the player either by accidental touch or attacking it.

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