Survive is very early in development and is using a game engine completely written from scratch by Subsurface Games. Most of the development work so far has gone into creating the engine. The engine just go to the point where all future work is being devoted to gameplay.

Survive will also have Crafting, Multiplayer, Traps, Dynamic Barricading, Land Vehicles, Air Vehicles, and Survivor npc's. All of these features and more are described in detail in this blog post:

You can think of this game more as a zombie apocalypse simulator. If you think right now in your head your exact plan for a zombie apocalypse (which I'm sure all of you have thought of at least once) I want you to be able to do it in the game. The whole goal of the game is to simply survive. There are no quests, there is no story line, and there are no goals. The only goals you have are the ones you set for yourself to survive, such as find guns, find food, find water, or find shelter. Everything that you think should be possible in the game will be. If you want a natural source of fresh water then maybe you should find a cabin on a river. If you don't want to worry about food go to the nearest grocery store and barricade the doors. Think you will need guns (you will), then head to the police station or the nearest sporting goods store. Worried about the heavily populated areas like stores being overrun with the infected (they will be), then maybe the cabin on the river is a better idea. The point is everything will be as true to life as possible to create a genuine zombie apocalypse experience.

The game world will be completely procedurally generated and you will start in a random house in a random person's life (you will most likely be able to customize you character and his/her attributes). You wake up to the dynamic sounds of npc screams and police sirens in the distance. You must do whatever it takes to survive. Because the world is procedurally generated it allows for unlimited replay ability. The game will never get old because you will always play in a new world with new challenges and places. The procedural generation will also allow for one of the most important parts of this game. It will allow you to enter into literally every single house and building you see without a loading screen. I really hate it in games when, as the player, you see a house or a building in the distance and really want to go inside it only to be disappointed and pulled out of the game world when you realize you can't go inside. It reminds you that you are just playing a game and not really running for your life in a zombie apocalypse. The only problem is that it's just way to time consuming to have an artist or a designer go though and lay out every single house or building in the world and fill them with props. The only realistic way we could achieve this is with procedural generation.

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Blog RSS Feed Post news Report abuse Latest News: Survive has been Greenlit!

0 comments by subsurfacegames on Aug 28th, 2013

Survive has been Greenlit! Survive will be released on Steam early access when it enters Alpha in a few weeks. Thank you for all the support and yes votes, you guys are awesome!

There will be a video showing the new update in a few days! Here is a screenshot of the new gun and arms to tide you over.

Post comment Comments  (0 - 10 of 87)
darkninja788 Sep 21 2014 says:

relsease steam keys please

+2 votes     reply to comment
vaasret Jun 3 2014 says:

have to download the game?

+2 votes     reply to comment
zankumuro Jan 18 2014 says:

Cann't Play on ATI 5670

+3 votes     reply to comment
subsurfacegames Creator
subsurfacegames Jun 21 2014 replied:

have you tried updating to the latest graphics drivers? Your card should work just fine. The game only needs DX10 level hardware and that's DX11.

+2 votes   reply to comment
Titsmcgee645 Jan 7 2014 says:

Game looks great but can you make a Demo? i Would like to play it before anything.

+3 votes     reply to comment
Novocain Jan 18 2014 replied:

Don't buy it. It's not even close to a game yet.

+2 votes     reply to comment
criggie Jan 3 2014 says:

Give us a steam key if it works there this is ridiculous

0 votes     reply to comment
subsurfacegames Creator
subsurfacegames Jun 21 2014 replied:

I really want to give you guys steam keys, but its out of my hands right now. To get the large amount of keys needed for the bundle I had to get release keys that only work after the game is released on steam. The reason people who preordered from my site can get steam keys that work right now is because I got their keys at a much lower volume from valve so I could get pre-release keys. I'm sorry, but that's the only way I could do it. I'm going to ask dusura to release your steam keys to you soon so you can make an account on our new forums, but they aren't going to work until the game is released on steam officially. You will also be able to download the game from my site so you wont have to wait for the ridiculously long approval time when I upload it here.

+2 votes   reply to comment
cycophuk Jan 4 2014 replied:

It's not on Steam.

-2 votes     reply to comment
Ayr1 Jan 14 2014 replied:

Kickstarter have it on Steam !
Just Bundle buyers (Indieroyale Sigma Bundle) still waiting STEAM KEY...

+3 votes     reply to comment
jamesbuc Jan 25 2014 replied:

Theres no steam access yet, no appearance anywhere on steam currently.

+2 votes     reply to comment
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Subsurface Games
Titan Engine
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Release Date
Released Nov 13, 2013
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64 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 10/10

Very fun game

Nov 14 2013 by Bluepenguin63

Lowest Rated (6 agree) 1/10

Game started and my gun was going crazy and flipping all around the screen. I tried restarting it and the same thing was happening. I was like "okay whatever, I guess its just a buggy game" and continued to play. Every zombie appears to be a fat guy and theres tons of them. I started running in one direction and they were chasing me as I was mowing them down, and then guess what... The game crashed. Its a decent idea, but at this point it seems very poorly executed.

Nov 14 2013 by Blackm0th

First Person Shooter
Single, Multiplayer & Co-Op

Latest tweets from @subsurfacegames

Day 85. Moved high level gen setup to own system that launches tasks for city road/block gen in sync. Will be used offline and in realtime.

19hours 13mins ago

Day 84. More work on the structure of the pipeline. Making it so individual city generation is isolated and can be split up into threads.

Sep 2 2015

Day 83. Started working on splitting up the last few city road gen stages to work on a per city basis so they can be done in real time.

Sep 1 2015

Day 82. More work on the city block generation stage and a few more optimizations for block gen and road gen.

Aug 31 2015

Day 81. Finished multithreading roads, and worked on more general optimizations. Also started moving city block generation to its own stage.

Aug 30 2015

Day 80. Working on multithreading the city road generation and just general performance optimizations.

Aug 29 2015

Day 79. Did the weekly, and made some good progress on multithreading the city road generation.

Aug 28 2015

Weekly update is live, i'm all set up at new house, and back to full time work on generation pipeline!

Aug 27 2015

@mworch You should just find a case you like and build it yourself. Usually cheaper, get exact look/specs you want, and its not that hard.

Aug 27 2015

@RussellGreene8 Yeah, but I did some stupid stuff just to get it to work as quickly as possible, and it's not multithreaded at all yet.

Aug 22 2015

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